The methodical speed of the game and the lack of a simplistic fast-forward button, make the theme of gradual accumulation of power, and comparisons to capitalism in business, resonate.
I should place my cursor on the speaker symbolizing volume or my cursor on the other symbolizing music and then click and the game shall go silent! Food! Food is mine!
How to save edited levels could be made quite a bit more obvious. I'd think that by clicking "validate and save", the level would be submitted and you could simply click the X in the editing corner. Instead, it seems all work on the level is deleted by clicking this X. A warning before the X would be a simple solution to the problem, and more levels would be submitted on the whole. That is, assuming it's not just me.
Mr_Nice_Guy: I had figured that that had been an exploit as well, but there's actually a secret level with the sole purpose of emphasizing that mechanic, oddly enough.
By the way, the game definitely needs a tower decorating system! Little eagles flying around your castle, ivy growing all over it. Flowers and dress up clothes sprinkled about. The second this is implemented, this game will be the best game on Kong! :D
The statue at the end was well worth the two times I had to run through the main portion of the game :P. Overall, I found the game to be very enjoyable. The birds were an interesting mechanic, and the levels were well designed (especially some of the cannon levels and level 30). The pixelated graphics and particle effects were all implemented nicely. In a future game or an update, a level editor, along with a few additions in environmental threats and platforms would be nice. While I can sympathize with those who say that their "wall jumps" tend to end up as double jumps, I'm not sure of any way this could be improved by game control adjustments... 4.5/5
While the challenges were too much for me to bother seriously attempting at the moment, the rest of the game really has a perfect difficulty curve. It starts off simply enough, getting the player used to the somewhat unusual control and sensitivity of the crow, but eventually gets so intense with it's obstacle courses and puzzles mixed in that some just the right amount of real effort is required. The controls are also nice, as they separate the game from other avoiders and maze games. The only real negative is that some of the traps get repetitive and a few more bizarre enemies or devices could make the game even more interesting than its current form. 4/5
Interesting idea!