Very nice little game. But as other have pointed out, the "blocked" and "locked" window is stupid. You "lock" it with boards which is silly by itself...and after that you take them away. And nail it shut. But the window is still blocked or locked the way as before ?
I gave up after level 20...it's all just the same recolored crap. It's an ok game, but way to monotonous. Oh, and you want at elast 40 spd for it to not feel like you are crawling through tar.
Interesting story. Although, while the fire/water/doors thing makes for a nice game mechanic, it's a bit illogical. Someone sitting in a 1 tile room behind a door with the only way out blocked by fire is "saved" and can move on afterwards ? If there was another way out of the room why didn't he use it in the first place...
When playing the game as it is intended you can get to about 4.200ft with max speed and fuel. When moving left from the start and diving through the rocks, it allows you to go directly downward until your fuel runs out, which is after about 8.000ft. When you manage to die form the collision dmg while being directly on top of the rightside boundry, you will glitch out, starting in an empty sea with the meter stuck at 1.000.000 ft.
Hahah, thanks. Absolutely fair enough!!!