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Mucupurulent's Comments

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Royal Warfare

Play Royal Warfare

Aug. 13, 2014

Rating: 0

The biggest problem of the game are still the controls, and the occasional brainfarts of the AI (lets run across the whole screen to that witch, just to turn arround when we are there and run back to where I came from !). Some sort of list with all active units to select specific ones would be really helpful. It's pretty much impossible to select that one assassin in your shielded by a monk mob of units.

Royal Warfare

Play Royal Warfare

Aug. 13, 2014

Rating: 0

Hm, Snipers are more expansive to upgrade than Xbowmen, but cheaper to buy dircetly ?

Freeway Fury 2

Play Freeway Fury 2

Aug. 08, 2014

Rating: 0

A Semi is enough to pile up some cars in the other opposite lane, no need to wait for a tank.

Zombies Ate My Pizza

Play Zombies Ate My Pizza

Aug. 05, 2014

Rating: 12

When you are looking for a completely horrible gaming experience, R2 never fails to deliver

Legend of Kalevala

Play Legend of Kalevala

Aug. 02, 2014

Rating: -3

Very nice

Doodle Devil

Play Doodle Devil

Jul. 30, 2014

Rating: 3

Mushrooms don't grow from seeds...

CycloManiacs 2

Play CycloManiacs 2

Jul. 26, 2014

Rating: 1

Isn't this about the 3rd time this is botd ? Not really complaining, just wondering.

Command & Control

Play Command & Control

Jul. 24, 2014

Rating: 0

Nice mix up in the penultimate level, but no air support in 8 is a dick move, I just finally upgraded the helicopter :/

Rise of Champions

Play Rise of Champions

Jul. 22, 2014

Rating: -9

Yeah, no. I liked the Legend of the Void games, but this is just awful.

Rise of Champions

Play Rise of Champions

Jul. 22, 2014

Rating: 3

The matchmaking seems nonexistant. Getting matched up against teams where EVERYONE is faster than your full agi rogue is laughable. Also: I don't know if it's puire RNG, but Im seeing about 90% mage items, staves being the main offender.

Developer response from FrozenTorch

Matchmaking is re-calibrating since we just changed the formula yesterday. The more PvP you play the faster it will fix your placement. RNG is RNG.

Rise of Champions

Play Rise of Champions

Jul. 21, 2014

Rating: 0

Where are the necromantic skills ? :(

Tower of the Archmage

Play Tower of the Archmage

Jul. 12, 2014

Rating: 1

Hint: Don't blow up materialized blocks with an AE spell while standing right in the middle. It's a horrible idea.

Time World

Play Time World

Jul. 12, 2014

Rating: 14

...this game is just retarded on too many levels to list individually.

Royal Warfare

Play Royal Warfare

Jul. 10, 2014

Rating: 3

The controls are rather akward. Selecting the unit you want to is hardly possible. And who the hell uses shift instead of ctrl to assign groups....

Developer response from platon_skedow

Yep, I'd like to use CTRL, but QA told me to use Shift. It could be some issues in some browsers ( Maybe I'll add an option to select control instead of shift.

Racing Comrade!

Play Racing Comrade!

Jul. 06, 2014

Rating: 6

10 comrade start race, 1 comrade finishes. It's the socialist way.

SkullFace

Play SkullFace

Jul. 05, 2014

Rating: -2

Well..it's an easier reskinned Meatboy. With worse controls. Not bad.

Desert force

Play Desert force

Jul. 02, 2014

Rating: 0

Oh, it only has 15 "levels". Well, if you don't know what to do with your next 10 minutes you might as well play this.

Desert force

Play Desert force

Jul. 02, 2014

Rating: 7

Well...it's not bad, i guess. But it seems unfinished. Levels just end. Dodging is impossible thanks to the gigantic hitbox. You are maxed out very fast, there isn't really any point in getting the 2nd of the 3 helicopters. The levels all look the same...and so forth

StrikeForce Kitty

Play StrikeForce Kitty

Jun. 30, 2014

Rating: 1

Unexpectingly addicting. The severe memleak sucks out all the fun, tho. And a couple of minor bugs (the indicator for new offscreen items in the "wardrobe" is often in the wrong line, etc).

Caribbean Admiral

Play Caribbean Admiral

Jun. 25, 2014

Rating: 4

The combat is a bit confusing. Is there any way to tell how much of the crew I already lost/killed ? Is there any advantage of killing the crew instead of sinking the ship (more loot, or just hull hp vs crew hp) ? An if it's really "the weaker fleet shoots first" the system is flawed. The "weaker" fleet sinking one of my ships, killing the whole crew of the 2nd and halfing the hp of my 3rd one before I even can do anything is retarded.

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