The biggest problem of the game are still the controls, and the occasional brainfarts of the AI (lets run across the whole screen to that witch, just to turn arround when we are there and run back to where I came from !). Some sort of list with all active units to select specific ones would be really helpful. It's pretty much impossible to select that one assassin in your shielded by a monk mob of units.
The matchmaking seems nonexistant. Getting matched up against teams where EVERYONE is faster than your full agi rogue is laughable. Also: I don't know if it's puire RNG, but Im seeing about 90% mage items, staves being the main offender.
Yep, I'd like to use CTRL, but QA told me to use Shift. It could be some issues in some browsers ( Maybe I'll add an option to select control instead of shift.
Well...it's not bad, i guess. But it seems unfinished. Levels just end. Dodging is impossible thanks to the gigantic hitbox. You are maxed out very fast, there isn't really any point in getting the 2nd of the 3 helicopters. The levels all look the same...and so forth
Unexpectingly addicting. The severe memleak sucks out all the fun, tho. And a couple of minor bugs (the indicator for new offscreen items in the "wardrobe" is often in the wrong line, etc).
The combat is a bit confusing. Is there any way to tell how much of the crew I already lost/killed ? Is there any advantage of killing the crew instead of sinking the ship (more loot, or just hull hp vs crew hp) ? An if it's really "the weaker fleet shoots first" the system is flawed. The "weaker" fleet sinking one of my ships, killing the whole crew of the 2nd and halfing the hp of my 3rd one before I even can do anything is retarded.
Matchmaking is re-calibrating since we just changed the formula yesterday. The more PvP you play the faster it will fix your placement. RNG is RNG.