Thanks! The game was actually made for a week-long game jam. Unfortunately, the short span of the jam led us to leave out some interaction feedback and clues that would have helped not to use brute force.
I suppose the latest update was required for the end game but now the game is even slower and less playable. At least before that, you had fast progress to compensate for the slow gameplay, now it became a bore.
Not a bad game, but it is way too slow, so 2x speed for Kreds might be a fatal mistake. Like many others proposed, make it for gems or open it after some wave. But that's my advise, you do you.
Like the first one, this is an extremely simple puzzle once you figure it out. I went through the entire 20 levels in less than five minutes, without making a single mistake. Still probably not a bad five minutes.
I know the developer no longer reads this, but here are some things the long-term players need (hint: not cheese). 1. Trash all artifacts below level X. Half my time is spend trashing artifacts. 2. Upgrade all picks. Another half of my time is spent upgrading picks. I can live with upgrading items once per prestige, this is not so time consuming as the other two, though of course max all equipment will also be appreciated.
We do try to read and reply to these - but it would be best if you could please send us an email at support@pickcrafter.com with these suggestions - or you can use the Contact Us button inside the About menu. Thank you!
Sometimes the controls for the boxes stop working or misbehave. Restating the level resolved the issue. Other than that, really enjoyable and original puzzle.
You can play chapter 2 on www.spritesequence.com I'm just not planning to compile them as I've done with the first ten here... urgh.. so much work..