One of the best puzzle games I played recently. Good variety of controls, all with one common game theme. I wish there was more. The ending needs to be clearer too. Still, compared to the recent idle crap in kong it is an obvious 5/5.
Some bad design decisions there: 1. Randomly getting ill 2. No description on perks 3. Can't hit closest enemies for more than 1 damage. Otherwise, a fun hour or two spent.
As touching as this may be, there is no gameplay, just fake interaction. Nothing you do has any effect on anything, so there is no sense of progress or achievement.
I know what you mean, I wanted to give the player actual agency and more decisions but the development time just grows exponentially when you do that and I just didn't have the time or skill to pull it off as I would've liked but obviously I'll just keep learning and improving over time. Thanks for playing and for the feedback
Played this before it was badged and now returned with hope the obvious problems will be fixed, especially taking damage and losing coins after battle end/at boss talk. But alas, this is not going to happen. Downgraded from 4/5 to 3/5.
yes i'm sorry but it will only be easy to find matches after a proper release. there are too few players in beta.