This might be a little difficult to implement, but I also think it would be fun: a cannon in which we can place any small item we want and then have it shoot out those items? Kind of like the Potato launcher except we get to put in the ammunition of our choice and then fire it.
It's sad that after all the effort 0rava spent in making a tutorial and FAQ, barely any people bother to reference them before posting their inane comments.
Edit: once you unlock tanks, bring those out first (1 unit at the start). If you bring out anything else before the tank, its spawn time will delay. I like to bring out the tank then the machinegunners and then assault units. Officers/snipers are not as useful.
Here is a major tip for mid-to-late games: always bring out your Machinegunners first--they are the most effective trench units. You want to establish a defensive line first, so get as many machinegun units (I usually call in 2 at the start) as you can. Then start calling in your assault units to take on enemy trenches. When your artillery, mortars, and gas are ready, concentrate them on the most populated trenches and try to rush your units to overwhelm the enemy. Don't invest in snipers--use assault instead, they are better vs. trenches. Hope this helps.
Okay, so don't get discouraged mulatto401, but this game just isn't that well made. There are definitely worse games out there, but this just isn't for me. Here's why:
1) unfriendly menus -- some of the user interactions could use cleaning up (ex: difficulty selection). It would also be nice if, after going through the tutorial, I could immediately go to the game rather than going back tot he menu, clicking new game, and then declining the tutorial prompt
2) difficulty -- you can win simply by spamming random units and without understanding what they do/how they work.
Other than that, the animations and graphics are pretty neat. Not bad, but it could use more work. 3/5
To get a perfect launch consistently, tap your space bar each time the needle reaches the "sweetspot" but don't press space yet. Keep doing this a couple of times till you catch onto the rhythm and then follow through.