Stop Making another chain!
1. Read Chain
2. Calmly release your urge
3. Once you have resisted, stay away (this may be the hardest part)
4. Enjoy the bountiful chat without annoying chains!
(made by: Another fag [Daklon])
DONT LET THIS BE A CHAIN EITHER!
==Quick and Dirty "IMPOSSIBLE" Guide (Cavemen Rejoice Strategy)==
1.)Start game with a special, try to get 2-4 kills
2.)Buy Egg-o-matic Turret
3.)Stay in the stone age and build only Club Men. Only build enough to prevent enemies from reaching your base
4.)Fight in range of your own turrets
5.)Use special often
6.)Buy more turrets and fill them with eggs as money allows
7.)If many Club Men are stacked at your cave, they can sometimes all attack at once
8.)Once the enemy starts building Musketeers build club men continuously, even if there are no enemies near
9.)Once enemy starts building mostly Cannoneers you can slow production of Club Men if you are experiencing lag
10.)As soon as you see rifle infantry, Advance from stone age to modern. Build Melee Infantry
11.)Buy 2-4 Double turrets
12.)Advance to future age. Build God Blade, and later War Machines
13.)Attack with 1-2 War Machines and 3 Super Soldiers. Try to send them out right after you killed all of the enemy’s War Machines
awesome concept, but the AI is kinda weak. It has a tendency to really pile on the small cells and leave it's large cells wide open. i would love to play this game multiplayer
great concept, poor ai. best strategy is to try to kill opponents spheres early while not sacrificing own growth. Large spheres almost inherently no worth it.
the game is fun, but very limited. I was a little put off how kinda useless your hero is compared to how easy it is to get a giant army that can just steamroll anything.
You DO get way to much random junk that you could care less about and have to sell constantly.
i'm not really sure i see the point of having al imited number of balls. I ran out on lvl 14 because of a few minstakes in the paint and inflate stages. Limited number of balls doesn't add any difficulty, only adds repetition.
Overall fun simple game. I really feel tat the limited number of balls only detracts from people seeing all of the game, i personally have no desire to replay 14 levels just to see an additional few.
while a deterministic game, the realtionship between where and when you drop your white splash and the resulting shape of the color splash you make is non-linear, so is very hard to estimate. If you knew the exact positions and velocies it would be a game of skill, as it is, it is mostly luck, but tehre are a few thigns you can do to load the dice in your favor.
fun and original. I didn't really like the aiming style of the right side and would probably like a crosshair to indicate where my mouse cursor is right now. Overall i just found the transition from the puzzle half to the shooting half a little jarring because i lose my cursor.
And othe rinteresting alternative would be to be able to aim with wasd and shoot with spacebar, wile using the mosue to collect ammo. this would mean you would be doing both at the same time, instead of quickly alternating between shooting and collecting.