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Ancient Origins{flying fish}

Play Ancient Origins{flying fish}

Nov. 21, 2007

Rating: 0

charming game, kinda easy, but interesting control and fun level design make it worth a few of your minutes.

Anika's Odyssey

Play Anika's Odyssey

Nov. 19, 2007

Rating: 0

this AND sprout fall into the same genre as games liek King's Quest, Monkey Island, LOOM, and dozens of other games. It would be silly to call this a sprout rip-off given the gross differences in interface (click on environment vs select from a limited number of moves)

Bloons Tower Defense 2

Play Bloons Tower Defense 2

Nov. 18, 2007

Rating: 0

fun and solid game. much better balanced and interesting than the first, i really liked how you are forced to diversify.

Hover Bot Arena

Play Hover Bot Arena

Nov. 18, 2007

Rating: 0

last objective is glitched, took 26 minutes, not 10!!!

Campaign Game: General Election

Play Campaign Game: General Election

Nov. 16, 2007

Rating: 0

original, clever, silly, irreverant. Not something I would play all day, but i loev it.

Bot Arena 3

Play Bot Arena 3

Nov. 15, 2007

Rating: 0

fun, career is easy but enjoyable, seems to have some issues with firefox, crashes often, some bugs. challenge modes mixed bag.. at best

Feudalism

Play Feudalism

Nov. 13, 2007

Rating: 0

fun, but once you get a few good units it is pretty boring. I lost maybe 2 or three units grand total conquering the last 25 towns or so. Some words of advice: for the damage badge use a "mysterious ... of death" weapon or armor. invest heavily in patriotism, intelligence, and art of war in the early stages of the game. Buy the best melee units you can, archers can be effective but it works well to just stack melee

Streamline

Play Streamline

Nov. 13, 2007

Rating: 0

extremely solid concept, good execution, challenging!

The Mind Bender

Play The Mind Bender

Nov. 13, 2007

Rating: 0

solid concept, plaform controls are not tight enough

Draw-Play 2

Play Draw-Play 2

Oct. 24, 2007

Rating: 0

excellent concept, good level design, buggy implementation. hit detection is wonky, you often die a few pixels away from a set of spikes. Ultimately, I got frustrated with dying a half dozen pixels away from the spikes and called it quits on lvl 14

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