@typhoon47 ATK determines whether or not you can damage the planet at all (if your ATK is equal or greater than the planet's DEF, you can damage it). DMG is how much actual damage you do.
@Kittamaru Doesn't just affect hoes, either...I lost a Titanium Watering Can that way.
@Matanuilover When the Sickness bar is full, it has the exact same effect as the Hunger or Thirst bar being full: gradual health loss.
Also, I started a new game...so far, my hoe has disappeared TWICE. Once from a chest, once from my backpack. It's a fun game, but not when storage containers randomly eat tools. I will return to play again once this game-breaking bug is fixed.
Noticed a visual bug: if a fence piece is connected to three other fence pieces--one on either side, and one under it--the piece in the middle does not connect to the one below it, but instead appears to try to connect to a nonexistent piece above it.
@vinnata: The gold chest is the one that gives you gold, an item, gold or XP multiplier, or crystals. The iron chest is the one that always contains a random item.
Is it just me, or is it a little unfair that, in a PvP fight, your opponent can win by destroying you OR your ship, but you can only win by destroying your opponent AND his ship?
Anyone else notice that the Perk purchase in the Advanced Mining Factory only reduces necessary XP the first few times? After so many purchases, I still need 1 billion XP to get to Level 10.
I think I figured out the "bug" with random illness...if you eat too many times when your Hunger bar is empty, or drink too many times when your Thirst Bar is empty, you will get ill.
Great game! I do have a few frustrations with the system, though...
1. I get "Ill" for no apparent reason. My Sick meter is completely empty! What is causing this?
2. Time moves way too fast. By the time I'm ready to head out after finishing my chores on the farm, I'm already seeing the "Stress" indicator. Am I supposed to build houses in other locations in addition to my farm?
3. There needs to be a way to pull up floor tiles without having to put down new floor tiles. I like the grassy spots.
4. The limited number of ores is highly problematic. It makes continuing the game that much harder if you unwittingly sell some of your ores.
5. Inventory space is hellishly limited...though, I suppose that's why you can craft multiple backpacks. Haven't tried nesting them yet, but if you can, it would be really useful.
Maybe add an Easy mode with all that dialed down a little? Just a suggestion.
Thank you! Lots more to come