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NateMcCloud's Comments

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Reactor Incremental

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Feb. 17, 2015

Rating: 1

Never mind, just read the description of the game.

Reactor Incremental

Play Reactor Incremental

Feb. 17, 2015

Rating: -2

The way this game plays reminds me a lot of the nuclear reactor in IndustrialCraft 2.

Idle Mine EX 2

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Jan. 09, 2015

Rating: -2

Sooo...just the same as the original game, Prestige is purely for making the game harder?

World Eater Idle

Play World Eater Idle

Dec. 19, 2014

Rating: 3

@typhoon47 ATK determines whether or not you can damage the planet at all (if your ATK is equal or greater than the planet's DEF, you can damage it). DMG is how much actual damage you do.

AdVenture Capitalist

Play AdVenture Capitalist

Dec. 14, 2014

Rating: 6

I agree with meghanb. The Upgrades light should be a different color when only angel upgrades that you can't yet buy without a warning are available.

Rogue Legend: Tame the Wild

Play Rogue Legend: Tame the Wild

Dec. 02, 2014

Rating: 23

Despite all the complaining, we really do appreciate the work the dev has put into the game. Thank you for the devotion!

Developer response from HelpIMadeAGame

Thank you! Lots more to come

Rogue Legend: Tame the Wild

Play Rogue Legend: Tame the Wild

Dec. 01, 2014

Rating: 0

@amilop Use your hammer to remove doors.

Rogue Legend: Tame the Wild

Play Rogue Legend: Tame the Wild

Nov. 28, 2014

Rating: 0

@Kittamaru Doesn't just affect hoes, either...I lost a Titanium Watering Can that way. @Matanuilover When the Sickness bar is full, it has the exact same effect as the Hunger or Thirst bar being full: gradual health loss.

Rogue Legend: Tame the Wild

Play Rogue Legend: Tame the Wild

Nov. 28, 2014

Rating: 1

Also, I started a new game...so far, my hoe has disappeared TWICE. Once from a chest, once from my backpack. It's a fun game, but not when storage containers randomly eat tools. I will return to play again once this game-breaking bug is fixed.

Rogue Legend: Tame the Wild

Play Rogue Legend: Tame the Wild

Nov. 28, 2014

Rating: 0

Noticed a visual bug: if a fence piece is connected to three other fence pieces--one on either side, and one under it--the piece in the middle does not connect to the one below it, but instead appears to try to connect to a nonexistent piece above it.

Rogue Legend: Tame the Wild

Play Rogue Legend: Tame the Wild

Nov. 28, 2014

Rating: 1

Has the problem of tools disappearing in storage been fixed yet?

Rogue Legend: Tame the Wild

Play Rogue Legend: Tame the Wild

Nov. 26, 2014

Rating: 0

Woke up to an attack one day to find my Titanium Watering Can missing.

Sky Quest

Play Sky Quest

Nov. 25, 2014

Rating: 2

@vinnata: The gold chest is the one that gives you gold, an item, gold or XP multiplier, or crystals. The iron chest is the one that always contains a random item.

Sky Quest

Play Sky Quest

Nov. 24, 2014

Rating: 7

Is it just me, or is it a little unfair that, in a PvP fight, your opponent can win by destroying you OR your ship, but you can only win by destroying your opponent AND his ship?

Idle God 3

Play Idle God 3

Nov. 22, 2014

Rating: 1

Anyone else notice that the Perk purchase in the Advanced Mining Factory only reduces necessary XP the first few times? After so many purchases, I still need 1 billion XP to get to Level 10.

Rogue Legend: Tame the Wild

Play Rogue Legend: Tame the Wild

Nov. 20, 2014

Rating: 0

One suggestion I'd like to make: Make "Pay Farm Debt" disappear from the shop once the player is unable to upgrade their farm any further.

Rogue Legend: Tame the Wild

Play Rogue Legend: Tame the Wild

Nov. 19, 2014

Rating: 0

I think I figured out the "bug" with random illness...if you eat too many times when your Hunger bar is empty, or drink too many times when your Thirst Bar is empty, you will get ill.

Rogue Legend: Tame the Wild

Play Rogue Legend: Tame the Wild

Nov. 19, 2014

Rating: 0

Never mind my complaint #4...just saw what the Confusing Map does.

Rogue Legend: Tame the Wild

Play Rogue Legend: Tame the Wild

Nov. 19, 2014

Rating: 4

Great game! I do have a few frustrations with the system, though... 1. I get "Ill" for no apparent reason. My Sick meter is completely empty! What is causing this? 2. Time moves way too fast. By the time I'm ready to head out after finishing my chores on the farm, I'm already seeing the "Stress" indicator. Am I supposed to build houses in other locations in addition to my farm? 3. There needs to be a way to pull up floor tiles without having to put down new floor tiles. I like the grassy spots. 4. The limited number of ores is highly problematic. It makes continuing the game that much harder if you unwittingly sell some of your ores. 5. Inventory space is hellishly limited...though, I suppose that's why you can craft multiple backpacks. Haven't tried nesting them yet, but if you can, it would be really useful. Maybe add an Easy mode with all that dialed down a little? Just a suggestion.

Idle Recruit

Play Idle Recruit

Oct. 23, 2014

Rating: 2

@MMorwen You're not actually losing medals, the medal count you see there is the number of new medals you've earned that you haven't seen yet.

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