I hate this game and the real-world sports it resembles so much.
And even if it wasn't a sports game, it's laggy, ugly to look at, and has horrible sound.
Left-click is an awful control to map the chili pepper attack to in a flash game such as this. Spacebar, any of the keys adjacent to WASD, or even ENTER would have been better.
WASD or even arrow keys for movement would be a huge upgrade. As would a consistent framerate instead of the game skipping around a lot. I die a ton because my character is constantly moving into enemies that were on the other side of the screen one frame ago.
Also, this doesn't look 8-bit at all. 8-bit =/= any and all pixel art.
I can't figure out achievements 144-146 (I don't know the notes to any of those songs and am not a musically inclined person) or 207-213 (they seem to have a coffee-related naming pattern but I can't figure out what that could refer to).
I can hit the green knight once or twice, but the requirements for hitting him, not getting hit by the items you need to hit in order to hurt him, AND not getting hit by him are just too overwhelming. It seriously hurts the experience. Purple Knight is crazy easy comparatively and Red Knight feels more like a "fair" boss.
I'm sorry but the "don't get hit" missions with ranged attack enemies in them are pretty much impossible. The ones that are just melee enemies are alright and the one full of frogs seems possible (if difficult), but ranged enemies in this type of challenge are simply insane.
Some minor gripes: 1) The "hopeless boss fight" at the start and the multiple-choice paths leading up to it seem pointless; why ask the player about what equipment he packed if you're going to rob him of all of it faster than it took to select? 2) Unusable crafting recipes. I wasted thousands of gold pieces on alchemy handbooks only to learn that the recipe for crafting the potions to raise my max mana were still worthless; what's the point of saying "this is how you make something" when max skill still means 100% failure?
I guess it was worth playing through once, but it was far from great. Lots of hit detection issues, no ability to tell how many hits you can still take, and begs the question "Why did I need to install Unity in order to play this?"
The lack of music really kills the mood. The graphics are mostly passable, but those ghosts totally look like the ghosts from Pokemon before you get the Sylph Scope and the main character's sprite looks like a barely modified Sonic graphic. Many of the jumps are too demanding (pixel-perfect or blind jumps over death spikes); combining this with one-hit kills and restarting the game from the beginning upon death, this game just isn't that much fun.
This game was pretty fun, but on level 23 just as I figured it out it crashed and erased my save data. I'm not playing through it again; some of those levels were tough and it runs sluggishly anyway.
I wouldn't mind this game slowing down if it could at least slow to a consistent crawl instead of stopping for a few seconds, then resuming with half my team already in a pit.
I would probably have liked it if it wasn't so slow and laggy all the time. The game is constantly freezing, slowing, and skipping during important wall-jumps.
Can't beat the Stormcloud Temple area even after half a dozen tries. Even the hardest levels in the sequel didn't give me this much trouble and usually I could figure out what I was doing wrong.
I think the interface is improved, but most other things are either a step backward or just bizarre choices.
Schools have gone from being a valuable building to a waste of space now that characters can learn by doing and keep their old skills as well.
The randomized combinations of photo-realistic faces, hair, and body types looks really weird and goofy; I think the characters were more relatable when more was left to the imagination. If you change art style again for Rebuild 3, I suggest you take the art in a different direction because this just looks ugly.
I have no idea how or why some other random leader from my city took the position of writing the journals and being marked as town leader on the status screen.