Some issues that desperately need fixing: If I have a tower selected and click a button around the tower (such as opening the tower targeting menu, or when I select the targeting), I will select whatever tower is below that button. In a game which rewards you for clustering towers, both for mega-tower upgrades and for the damage boost towers, this is utterly ridiculous behaviour. Secondly, each and every time I upgrade a tower, the targeting reverts back to "closest to tower". This is without any "apply to similar" settings. If there should be a standard setting, "closest to goal" is much more appropriate. Thirdly, ghosts seem to be excempt from the "closest to goal" targetting. They can run straight through the screen if my towers have other targets, even if those targets are further away. 1/5 until these issues are fixed.
I'm getting weird, crackling noises even though I have turned off both sound effects and music. It sounds like someone is blowing very hard into a microphone in short intervals. Also, it seems like the game is purely luck based, as you don't have time to move much when items get on screen due to the very limited game view. Either a bigger game area or the ability to actually turn off your main rocket would make this more playable.
Quite an enjoyable game, however it is a bit on the easy side. The game mechanics are quite simple, and once you have them figured out you can basically walk through the game. If a sequel is made I would like more complexity.
Seriously? It's awfully lazy to copy the goo for the walls and ceiling. It looks ridiculous when it bubbles downwards to fall back up again. Especially with the physics tag.
Between the grunting of the zombies, and the ghosts sounding like aroused catholic school girls, this game makes me feel like I'm in a cheap german porno.
The movement patterns are completely screwed up. When attacking a building, if a enemy unit emerges from the building, my troops will go there and attack the enemy. When the enemy is dead, they will turn around, walk out to the road again, and then walk back to the exact same spot they were already in to invade the castle. Doesn't make any sense at all.
AI needs a major overhaul, and it would be nice if my units actually performed the tasks I gave them. And by the way, if I can't use all the units, it's not a "full game".
It's a very nice game, but it's held back greatly by the immense amount of clicking the player has to do in order to craft items and upgrade the robot. If I need to craft 50 screws, I don't want to click 50 times. Being able to input how many items I want to craft would help a lot. Also, when I craft complex items, there needs to be a "back" button or a way to craft things without leaving the main item I'm trying to craft. Forcing me to circle the menus over and over again because I need to craft sub-parts of my item is fricking annoying and wrecks the enjoyability of the game. I would definitely come back to this game if these issues were fixed, but right now I'm not eager to play it any more.
Fixed %)