The meteor spell kills black goblins (non-elemental damage). Baal, especially epic Baal, dies fast to a full team of non-melee units, no titans needed. Just use shield, shield + rage + berserk, shield.
Did I miss where it defined the 'moral' and 'leaders' attributes? Does anyone know? Asking me if I want to spend points on them without telling me what they are is complete fail.
Great addition to the series. A few comments... I'd like to be able to click a wave number and bring up the incoming wave info window. That way I can see stuff like the armor of later waves. Also, when you make a new game, do the options affect the story or just starting player stats? I'd like to explicitly know what they do for my stats, so I don't need to make tons of new games to figure out what I want.
For the modes with random waves, it randomizes what enemies you get at the start, but then those enemies never change between waves. It sucks getting stuck with angels for the whole mode vs a much easier opponent. It would be nice if it randomized it more often throughout the stage, to get a mix of enemies.
At certain levels some mana intensive skills will cost more mana than your maximum, making it impossible to use the skill. Be careful with metal apocalypse and any other high cost skills.
Level 6 starts becoming slow to level on around level 20, because you're supposed to use good tactics to beat it by then. Warrior's Prayer (healing) is very powerful for that level when leaking guys. Heart of Steel seems useful if a boss (starred guy) leaks. I put all my guys at the bottom piece of land that sticks out (at the fork).
Fairly solid game. Hard at first, but gets better when you figure out what to build first. Feels a little slow at times, like it drags on. Overall, had fun with it.
Amazing game, the environments and artistic style really make it great. I thought it'd be cool if he got frozen with the mammoths, an oddball to be dug up in the future.
Not too hard to find things, which is good. Item combining is done poorly though. For those that don't know; you don't lose items, they are put towards making one item and you won't get that item until you use up all the components.