Good concept, but way too easy. The tiles you can't build tracks on need to be more apparent, maybe with a red tint. The factories' speed are the major limit so it barely matters how good your tracks are. It's easy to make a cart always wait at a factory and once you do that, you're being the most efficient. Needs to be tweaked to bring out the strategy that the game seems to have been going for. Also never found a usage for waypoints.
hmm I chose a mix of con and combat skill and did the first three dungeons without doing anything else (school). You miss, but should still win in the end. If you chose all combat your con/hp might be too low.
There are a lot worse of this type of game out there. Energy regen is pretty quick and leveling up to fully restore it is quite easy so far (level 17). 5/5.
Better tutorial would be nice, but not too hard once you get the hang of it. OUT connects everything. It determines when the wheels go. They can be always ON or determined by conditions 1-19 that you set.