With Crush Crush having recently been badged, I'm admittedly hopeful that BB gets some attention as well -- besides being more appealing to me on a personal level (and I'll let your imaginations run with that), it's arguably a higher-quality production even in its current partially-finished state, especially in the artwork and voice acting department. (Anybody else immediately recognize Michael Kovach's voice from the dialogue?)
This game was clearly not designed for laptop users -- obnoxious tank controls aside (it's a tank game, I get it, but there's a reason people HATE tank controls), binding the fire button to LMB means that half of my taps on the trackpad don't register, so I wind up sitting there like an idiot while the bots and obsessive MOBAddicts blow me to bits.
It feels a bit sparse to be called a demo, but it's still nice to know that there's a sequel to my old favorite Kongregate explore-'em-up, even if I don't really know what that sequel offers except 'more of the first game'.
This game might actually be tolerable if I could just set it to auto-battle. It doesn't really matter what you do outside of the deck-builder, since everything's decided by chance -- so just toss the cards out for me and stop making me look at this awful mess.
I still don't really get why the Medieval Chronicles series gets so much flak. Honestly, I can't find anything to complain about with this one, apart from the typos and grammar errors in the dialogue (which I can forgive, considering how much of a pain it is to edit dialogue in RPG Maker -- I approach my own games from the writing side of things, and nothing grinds progress to a halt faster).
Out of curiosity, Kongregate admins, do you actually CHECK the games you line up for the Badge of the Day? I'm getting the feeling you lot don't actually PLAY games.
It continues to impress me how well this entire series manages to turn such a simple control scheme into a full suite of genuinely clever sequence puzzles. Nice work!
Finally managed to hit Level 6. Doubt I would've, if not for the combination of the Strafe Attack ability and the Necromancer's poison DoT effect -- there's very little breathing room between the range that a projectile attack will hit at and the range that the hordes of melee enemies favor, yet there's only one way to attack from a distance while moving, which makes the combat a pain.
I find myself wondering what kind of entitled Boomer we're playing as, who thinks being a burger flipper has any upward mobility, thinks being a CEO is the pinnacle of personal achievement, and won't be happy unless they're living in a mansion when they retire at age 60.
I can always count on a VasantJ game to get a few chuckles from the flavor text on the bookshelves. I spent more time than I expected I would reading the old case files in the Records room.
It feels like there's a deeper story behind the setup and gameplay in this game, one that could've been brought to the surface with a bit of dialogue jotted down in the negative space around or behind the levels or voice lines covered by a layer of static -- off the top of my head, I could see this game working as an allegory for a coma patient trying to regain consciousness and come back. Something to consider for the next project, perhaps?
To preemptively shut up the people griping about the number of Vasant's games in the BotD roster: it's because he's been consistently making and publishing games that don't rely on the now-defunct Flash Player, whose discontinuation was announced years ago. Don't like it? Then make your OWN non-Flash games to bulk up Kongregate's library -- it's a more productive use of your time than whining, and it would've saved me the trouble of having to hammer this chastisement out in the first place. Don't get mad at Vasant just because all y'all are too LAZY to learn how to use the same toolkit and make your own entertainment.
I sincerely hope that people have gotten tired of complaining about there being two of Vasant's games on the BotD lineup again this week -- it's an unproductive complaint that dismisses what are pretty damn good examples of what you can do with the RPG Maker suite.
I hadn't realized Vasant was working on a side series focused on one of the more entertaining lunatics from the supporting cast. It definitely presents an interesting contrast with the Medieval Cop series, that's for sure. (And maybe it's my imagination, but the effects animation seems flashier than before -- you experimenting with the tools a bit more, V?)
One of these days, I'll probably play through the entire library of Vasant's games, given how frequently they've been showing up on the BotD rotation. Besides, I could use the full context of the story.
Gru's chapter of this installment was pretty damn powerful. Grief's a helluva thing, and yeah, it's not something that can be conquered that easily, if at all -- most of us have to carry that burden with us for the rest of our lives, finding the strength to not just let it crush us. It's a struggle, and it's not something that's easy to talk about... but in a way, that's what narrative games are good for.
(Also, was that last bit with the whole crew a Fullmetal Alchemist: Brotherhood reference?)
Ye *gods* is this game a long one. Every time I thought it was reaching an end point, a break between chapters, it just kept going -- I appreciate the artistry that went into this game and can see the passion in its creation, but I can't help but wonder if this one could've been broken up into several games, if only to pace the narrative out a bit more.
(I do have to give points for the transcribed accents that Red and Scraggy have -- I've heard that kind of exceptionally thick Cockney dialect only a few times, but I could practically hear them speaking as I read. I'm a bit disappointed about how things went with Scath, though: it felt like there was an angle to work regarding overcoming prejudice and defying the labels others put on you that I could really relate to, but then he went and turned into exactly the scoundrel everyone prejudged him to be. A missed opportunity, but ah well, it's not my story to craft -- I'll just keep that narrative nugget for my own use.)
I got a chuckle out of the verbal slap-fight between Edgar Allan Poe and H.P. Lovecraft. The comedy in this game (the second chapter especially) gives the impression that the inclusion of Douglas Adams and Terry Pratchett in the Sci-Fi/Fantasy section wasn't *just* for a giggle (though it most assuredly earned one).