I really dig these sorts of minimalistic, easy-to-learn-but-hard-to-master puzzles -- each new addition to the rules is simple enough to grasp on its own, so much so that the tutorials can be textless, but before long they're combined into some pretty clever combinations. I don't mind admitting some of the later ones had me stumped for a while.
Only since getting into game design myself recently have I realized why this series looked familiar: it's made using RPG Maker assets. Not sure which version, though.
Managed to meet the requirements for the BotD, though since it was through Supernova's external player, all I can do is report the missing badge and hope it clears in time for me to get the Shiny Kongpanion. Once I've gotten all of them, I'm probably done with Kongregate.
Why bother with rocketry? Just find whoever figured out how to get wads of cash and jerry-cans to hover in mid-air and get them to tell you how to levitate into space!
The Ludum Dare entries never fail to absolutely *floor* me with how clever they can be, given the severe time constraints involved in the setup -- I've seen games that meld 2D and 2.5D gameplay to some degree or another, but I love the charm on display in this game, which helps to smooth over some of the 72-hour rough patches that might otherwise spoil the experience somewhat.
I thought the point of SuperNova was to allow players to continue playing games on this site -- but if the plugin can't award badges, then we can't make any progress towards the site's incentives to play, so what the hell is the *point?*
Had planned to use SuperNova to get the BotD. Had not planned on Kongregate's engineering team being a bunch of communication-averse halfwits. If the SuperNova plugin can't award Badges, what on Earth is the *point* of pushing it at all?
Threw me for a bit that the BotD bar on the profile page disappeared this morning. Hope that doesn't screw up the BotD/Kongpanion stuff, if they're still doing those now that most of the site's games aren't working.
I'm all for philosophical puzzle games, but the precise timing and aim required for the puzzles in this game is infuriating and completely ruining the experience for me. First 2-5 tripped me up for a solid half-hour until I got lucky, then 2-6 stopped me again; I WANT to see where the story goes from here, but frankly, I'm on the verge of rage-quitting at this point.
I'm not too proud to admit that the UnderTale reference got a chuckle out of me. Granted, I'm kinda going insane these days, so that might be a factor too.
The more these old Flash games age, the more the lag caused by their poor optimization interferes with the precise aiming required to land a warp in mid-jump. It may not be Fancy Pants Adventure-level unplayable, but it's immensely aggravating just the same.
Found myself a good position to lay prone on the ground and snipe any blue nametags that cruised into view. Successfully avoided being killed for ages -- only for my streak to be broken when the server disconnected me for "being idle for a long time." While in the middle of a sniping kill-streak.
Nice work, you pack of brainless Neanderthals. You and those teabaggers I mowed down bloody well *deserve* each other.
The combat in this game wasn't balanced at all before launch, or seemingly even play-tested. It'd be one thing if the battles were a series of structured challenges with a carefully-tailored assortment of enemies to overcome and an ideal strategy for each battle that improved your chance of victory -- but no, it's a randomly-generated parade of RNG-output infantry that's as likely as not to spawn in three mounted spearmen at once and absolutely flatten you without taking a single hit. It's shameful how badly designed this mess is.
The best strat I've found for getting the hard badge is to run with large tires and the Remote Control -- with full upgrades, there's enough ammo refills on the balloons that you should be able to keep activating the Robo-Rex every time its lasers shut off from the first bridge onwards, reducing the clutter ahead of you and letting you build up speed; reserve the wheel spikes for when there's boxes ahead or too many mangled zombies under your wheels, then use the Rex's bite attack on the boxes from the bridge onward, and you should hit 2.5K before too long if you keep at it.