Shouldn't training be at least some challenge? I mean, killing three enemies in one move is hardly training.
And why are the last three fights easier than the one befor them?
Here's a quote from me. "I just finished level one and I can already tell you; this game is awesome!".
This platformer beats the stuffing out of most of the puzzle games I've played lately. It's a beautiful blend, let's say a puzzle-former to be dorky. Great game.
Desperately needs a Respect button.
It's way too easy to play yourself into a corner and just be completely boned. Unless your intent was to revive the D&D nerds.
Absolutely broken.
I tap a button and the action doesn't stop. Press D and the stick runs all the way to the right end of the screen, then keeps running into the wall. Press W and I hop around like a rabbit for the entire "round".
Don't even try to blame that on my computer.
Be nice if there was some kind of bonus for large words. It seems like typing "absolution" should do more damage than "cats, hat, mat" whether or not you hit the chamber letters.
This game fails is so many different ways I can't even believe it. You need to have your programming rights revoked. Honestly and truly. This game deserves and E for Epic and an F for Fail.
Flame on.
Enough. I'm tired of seeing the sword slice through an enemy, having the "after image" completely cover them, and yet... something that dies in one hit bumps or kills me.
That's just silly.