You don't port games to browsers. Modern Unity games are built for WebGL which should work in every browser. Unity WebPlayer games like this one currently only work in PaleMoon with a Closed Network WebPlayer of a particular version. 5.1.4f1 for this one.
It has a lot of UI issues too. Treasure spins and dice rolls do look nice but they're just a waste of time after a few minutes. And what's the point of that "SPIN" button you have to click when you get a treasure? Nothing else works and the only choice you have is to click it or wait and click a bit later, with the same result. Why have a button at all then?
I don't understand the point of extra two characters. By the time you unlock them (I wonder who locked them up in the first place) you'll have 50th level dungeons and these characters will have 1st level. There are no unlocks after 50th level too so you get the two extra characters and have basically nothing new to do with them.
Buy OCD behaves a bit incorrectly. It's supposed to give you nice numbers but when you use it sometimes you get an ugly 25 or 75 just because an upgrade happens to be there. You can rename it to "Buy UP" and make an actual "Buy OCD" option.
Well that's really only an "issue" up to 100th unit, as then the next milestone is always at a 100. Not sure there would be a lot of point of making another option, that would always round up specifically to a 100. We could, but seems a bit unnecessary perhaps.
You don't seem to know what "Alpha testing phase" means. The game is in Beta testing phase, even if it is currently Alpha-quality. And one piece of feedack: I'm not sure how it could work in the UI but IMO the best way to implement the "saved core setups" people are asking would be to allow switching them automatically depending on currently logged in technician. You can make "saved core setups" and "automatic setup switching" upgrades you need to buy in the game.
@jhollands I think some players are encountering a bug.They claim nothing happens by 6k or 15k watts while the next thing to buy should be clearly indicated in the game. At least it is for me but probably not for some others.
THe warning that says that a planet has too much fuel doesn't make sense. What can I do about it? The only option is to build/upgrade ships butt it won't increase the income. Dealing with this warning makes no sense. It would be good to have options to disable each warning including the "no warnings" warning.
Jaqson, if you want a constant HUGE shield you should get a blademaster. Anyway, I have Paladin, Blademaster and Monk (for strong self-heal) as tanks. For the backline the only must-have is the bard.
"My Glassware allows me to see individuals without clothing. Your physical form is nice but it pales in comparison to Bonnibel's". And what exactly does Fumi mean by "physical form"? It's like Bonnibel's job is cooking and her hobby is eating. And she has a better physical form than me after all this surfing I was doing for weeks without a pause? : D
@WellOiledWalrus you won't get passive affection if the girl's liked trait is zero. You get luck way after meeting Quill so you'll probably have some time without Quill's passive affection.
Well that's really only an "issue" up to 100th unit, as then the next milestone is always at a 100. Not sure there would be a lot of point of making another option, that would always round up specifically to a 100. We could, but seems a bit unnecessary perhaps.