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Nuryn's Comments

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Tap Adventure

Play Tap Adventure

Oct. 24, 2015

Rating: 0

The trial is easy if you have the Shadow Sapphire. Just go and steal some money from the event Mandragora, upgrade all your heroes, then go again and kill it. Repeat six times. If out of keys wait for lvl125 (no need to click especially if you have the hunter and/or strange lute), do a Time Loop and continue.

Tap Adventure

Play Tap Adventure

Oct. 23, 2015

Rating: 3

@devs Thanks for the mass HP upgrade. I just wonder if it will be available for newer players who miss this mandragora event.

Tap Adventure

Play Tap Adventure

Oct. 23, 2015

Rating: 4

@Narcotik, no, it's no pay to win because it doesn't have a goal. You can't win whether you pay or not.

Tap Adventure

Play Tap Adventure

Oct. 22, 2015

Rating: 1

@philipooi666 What's Tap Titans? I can't find a browser game with this name.

Tap Adventure

Play Tap Adventure

Oct. 21, 2015

Rating: 0

@itsstriz I did no problem. Desktop Firefox.

Tap Adventure

Play Tap Adventure

Oct. 14, 2015

Rating: 1

@cobo3 No. Because you can't win.

Tap Adventure

Play Tap Adventure

Oct. 13, 2015

Rating: -10

@bagdja, I'm pretty sure it's explained in the tooltips when you do the time loop.

Tap Adventure

Play Tap Adventure

Oct. 11, 2015

Rating: -13

@aecolon51 Here's an old idle rpg with a different concept: http://www.kongregate.com/games/LUKK3/the-idle-rpg-2-renicipation

Bloodline Legacy

Play Bloodline Legacy

Aug. 28, 2015

Rating: 0

@tickbirdgames Not anymore since the last patch. :) Maybe you can make two portraits for each first stat and choose the gender randomly each reincarnation?

Developer response from TickbirdGames

Yeah, it is a bit slower now... we were thinking of having a couple of portraits to choose from (or pick randomly) for each starting skill. I'll see if I can convince our artist ;)

World Idle

Play World Idle

Aug. 28, 2015

Rating: -2

I have the same issue as ptitloup88. All three parameters are almost stable: Mood is 101 (!). Food balance is about +400k. Population is about 1M.

Bloodline Legacy

Play Bloodline Legacy

Aug. 28, 2015

Rating: 0

My 19 y.o. girl won the village armwrestling contest, the Strongman contest a month later, then a year later proceeded to winning the "universe" title... That's some good genes she has.

Developer response from TickbirdGames

Nobody messes with that girl! :)

King of Battle: Idle Castle Adventure Game

Play King of Battle: Idle Castle Adventure Game

Aug. 22, 2015

Rating: 0

After capturing the Merchants guild I can build towers on top of enemy towers protecting the bridge.

King of Battle: Idle Castle Adventure Game

Play King of Battle: Idle Castle Adventure Game

Aug. 22, 2015

Rating: 1

Also a request. Make it possible to call a counterattack early. Because it's not really an idle game if it makes you return in a few minutes or lose the progress you made.

King of Battle: Idle Castle Adventure Game

Play King of Battle: Idle Castle Adventure Game

Aug. 22, 2015

Rating: 1

RE bug #3: You keep losing an archer on each attempt. Then when I was down to three it suddenly worked. I went and trained another archer and when it was finished she immediately died and I was defeated again.

King of Battle: Idle Castle Adventure Game

Play King of Battle: Idle Castle Adventure Game

Aug. 22, 2015

Rating: 2

Four bugs known to me in 0.1c: 1. The "money display toggle" option is reset after page reload. 2. If a building was damaged during counterattack you can't upgrade it. The money is spent, the building doesn't get a level. Known workaround: reload the page. 3. Sometimes after a counterattack if you try to attack you immediately get "defeated" and nothing else happens. This makes progress impossible. Known workarounds: none, short of hard reset. 4. Pathfinding...

Helixteus II

Play Helixteus II

Jul. 26, 2015

Rating: -1

@Chrisjn8 There's a research for that.

Dungeon Warfare

Play Dungeon Warfare

Mar. 09, 2015

Rating: 4

@Palombe Visual identity is exactly what this game has enough. I don't see an obvious way to make it better.

Reactor Incremental

Play Reactor Incremental

Jan. 31, 2015

Rating: 0

There's a big issue with the current design. With the new in/outlets which pay no attention to the amount of heat in the reactor there's no way to make a stable reactor without venting all the heat thus making the Forceful Fission upgrade useless. The only way is to leave heat at some point but I think it's unintended (IMO reactor should vent about 0.1% of its current heat to even make such builds invalid). What allowed such reactors in earlier game builds is a module which balanced heat between the reactor and something else (itself e.g.) by percentage. The best way to fix this (I'm aware of) is to make in/outlets a bit more smart. Inlets should take heat only from modules which have more heat than the reactor. Outlets should put heat only into modules which have less than the reactor. Everything by percentage of course.

Reactor Incremental

Play Reactor Incremental

Jan. 27, 2015

Rating: 0

Ok, I was missing the last update. The plating bug is fixed. Thanks.

Reactor Incremental

Play Reactor Incremental

Jan. 26, 2015

Rating: 0

Unless I'm missing something only the first Heatsink upgrade works. With four upgrades having 25 platings still increases heatsink effectiveness by 25% instead of 100%.

Developer response from Cael

My advice is to try refreshing. I currently cannot reproduce this on my end.

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