The trial is easy if you have the Shadow Sapphire. Just go and steal some money from the event Mandragora, upgrade all your heroes, then go again and kill it. Repeat six times. If out of keys wait for lvl125 (no need to click especially if you have the hunter and/or strange lute), do a Time Loop and continue.
@tickbirdgames Not anymore since the last patch. :) Maybe you can make two portraits for each first stat and choose the gender randomly each reincarnation?
Yeah, it is a bit slower now... we were thinking of having a couple of portraits to choose from (or pick randomly) for each starting skill. I'll see if I can convince our artist ;)
My 19 y.o. girl won the village armwrestling contest, the Strongman contest a month later, then a year later proceeded to winning the "universe" title... That's some good genes she has.
Also a request. Make it possible to call a counterattack early. Because it's not really an idle game if it makes you return in a few minutes or lose the progress you made.
RE bug #3: You keep losing an archer on each attempt. Then when I was down to three it suddenly worked. I went and trained another archer and when it was finished she immediately died and I was defeated again.
Four bugs known to me in 0.1c:
1. The "money display toggle" option is reset after page reload.
2. If a building was damaged during counterattack you can't upgrade it. The money is spent, the building doesn't get a level. Known workaround: reload the page.
3. Sometimes after a counterattack if you try to attack you immediately get "defeated" and nothing else happens. This makes progress impossible. Known workarounds: none, short of hard reset.
4. Pathfinding...
There's a big issue with the current design. With the new in/outlets which pay no attention to the amount of heat in the reactor there's no way to make a stable reactor without venting all the heat thus making the Forceful Fission upgrade useless. The only way is to leave heat at some point but I think it's unintended (IMO reactor should vent about 0.1% of its current heat to even make such builds invalid).
What allowed such reactors in earlier game builds is a module which balanced heat between the reactor and something else (itself e.g.) by percentage. The best way to fix this (I'm aware of) is to make in/outlets a bit more smart. Inlets should take heat only from modules which have more heat than the reactor. Outlets should put heat only into modules which have less than the reactor. Everything by percentage of course.
Unless I'm missing something only the first Heatsink upgrade works. With four upgrades having 25 platings still increases heatsink effectiveness by 25% instead of 100%.
Yeah, it is a bit slower now... we were thinking of having a couple of portraits to choose from (or pick randomly) for each starting skill. I'll see if I can convince our artist ;)