@sadpandastudios "Oh like it was at 14 then filled up almost to 15 but rolled back to 14?" Exactly. Please somebody upvote this if you got the bug too so me and the devs know it wasn't my mistake.
I think I encountered the dreaded skill progress reset bug again. Bow Hunting, Protesting and Surfing reset to level 14 when the bar is filled. Maybe I actually got level 14 but I'm pretty sure it was 15.
@sadpandastudios I think @JakoTheOne just means that skill training costs are exponential while gains from achievement/resets are linear. So progress is getting exponentially slower after a little while. Good idle games almost always have close to linear progress slowing. That's why people generally like AdCap's earth but hate moon.
Ah that's interesting... I didn't know ppl hated moon : / does mars get even worse for exponential stuff? It's all things we gotta keep playing with until we get the correct not-too-quick / not-too-slow balance. That could take some time but I understand a little better now...
I like how you made athletic-type girls have smaller bust size. (Because they have less fat) But shouldn't they look at least a little buff? Also Cassie's B and Iru's B are... different kinds of B.
lol that's my fault for being a noob artist :P I'm happy you did pick up on the chest difference though. I'll work on that, because yeah I think all the girls should have varied body types.
@Argroww I think they have an artist but still paperdolls and equipment would require a few orders of magnitude more artwork than already done. Multiply by two for male and female dolls. And multiply by a few times again to make characters hauling cabbages and carrying horses look different. IMO it's easier AND better to leave it as is without paperdolls than making a single doll.
@n8rtw I think you recover only if you receive no damage so "Time Until Death" is always accurate. Also there currently is no way to improve recovery time. All skills other than defence and constitution are just for making money and doing quests.
One more thing. IMO it would be more useful and obvious to make synergies in the skills tooltips work the other way around. They should list not the bonuses given to other skills but the bonuses receied from other skills.
Suggestions: 1. Find something to do with the money.
2. Some ways to do quests should be more dangerous (drain more HP) than others. E.g. Sniping goblins with a bow < attacking goblins with a sword < punching armed goblins with bare hands. I think doing dangerous quests should drain a lot more HP than just idling in a dangerous area but then there should be a way to cancel a dangerous quest to avoid death.
This entire game screams "realism"