I noticed that some items have a special feature when you collect them, but I can't figure out how to see that when choosing from the inventory screen. Also, the game just froze, fighting the first area on the hardest difficulty. Not sure what's up. Would love to keep playing though. I like it so far
failing a level and losing the gold makes it CRAZY hard to progress. Especially since I can't grind easier levels to get stronger. Also, sometimes he just stops shooting, no matter how much I click.
Even with the night boost, why have it? There is a LOT of waiting with absolutely nothing to do. Also, with how slow a day is, and how little money I made, I bought an upgrade and started day 2 $88 in the hole. Still early, so I'll keep playing to see how the rest feels, but so far needs some early game rebalancing.
When I click the little arrow to see the second screen and come back, my progress gets reset. Really frustrating to work up almost enough then have to start over.
some of the options repeat in the list, which is odd. and only 4 types of upgrades? going to need way more that unlock if you want to keep people around.
1st line is current level. 2nd line is queued level and 3rd line is next level. I should probably make it clearer or remove 2nd line when queue is empty.
Also as City Hall description says, "Upgrade it to unlock some buildings"
Some of the text in the tutorial goes off the bottom or the side, so it's hard to follow. Not a fan of the way the text box switches up and down like that either. Also, there was a symbol in the walk through, SF? ST? But I couldn't figure out how to create/activate it, so I couldn't complete the design shown. Please keep developing. I love these types of games. And get on that save feature, it's important.
Thanks for comment. I am planning to develop into really big game... as you can see everything in this is just foundation. I dont know why that text bug is happening in tutorial, everything looks fine when i play it. storage_vault(ST) is like chest, you store xx amount of objects and retrieve it using belts to feed it into processor. I havent balanced the game properly yet. so it might be a bit difficult in the beginning The save algorithm is going to be huge because game needs to calculate how many products are you making when the game is offline to make it a perfect idle game. That will be a big update
My turret, for some reason, likes to target behind the front line, so it's looking at nothing. Also, game play will stutter a bit and all of the guys will rush the base without a chance to fire at them.
I agree with the other commenters, good start, needs more. Some more info as to what each thin does would be helpful. For example, when you are going to build a temple it tells you what it does, but after, there is nothing. Also, please shrink the game play area, had to zoom out to 75% to fit everything on my screen.
I don't know if there is anything I can do to prevent that. As time goes on browsers have less support for flash and other elements. Try with Mozilla Firefox, is the one I use.
How do I attack in the battles? There are two buttons, neither does anything. Then I lose. Bought a shield and a weapon, can't seem to do anything with them either. And the randomly changing directions of stuff being thrown at you when it's going fast is more confusing than challenging.
First off, way too big. Please shrink it down. It looks like you have plenty of space to add the extra things like # of trees, power plants, etc in something more than the hover text. This would make planning a little easier. Is there a way to see how much each item produces and costs? Like produces 20xCO2, produces 10g/sec This would also help. Other than that I like the concept, and I'll play a bit longer to check out ascending
Strange with me it works correctly and it was fixed bro ! Clear your browser cache ! And save correctly the game