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pacogoatboy's Comments

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Mathmancer

Play Mathmancer

Sep. 15, 2008

Rating: 0

now i see why my fire didn't hurt a charcoal man... cause you need water to kill them... sorry, that doesn't make sense to me, shouldn't fire burn up charcoal? or maybe add some flames or hot red spots to the guy to indicate that it's already on fire? i dunno...

Mathmancer

Play Mathmancer

Sep. 15, 2008

Rating: 0

wow, good thing i forgot that formatting went away for comments, that's one thick block of text :-)

Mathmancer

Play Mathmancer

Sep. 15, 2008

Rating: 0

some suggestions: have the cursor automatically return to the text entry box after clicking clear the dead monsters so that it is possible to tell what you're supposed to be attacking i'm sure that after enough plays, the pattern of which monster is killed by which element would be automatic, but at first it's frustrating to learn. a countdown clock so that you know how much time you have before you get attacked 8+3 = 11 , clicked fire for a charcoal man, didn't do anything to it... i guess that's more appropriately a bug report, but still... as it is 2/5, but only cause you warned us about the 'art' (make a friend who can draw... heck, post in the art forum that you are hopeless and ask for help, someone out there would probably be willing to draw you a few monsters and a castle for an art credit on your game...)

Color Infection

Play Color Infection

Sep. 15, 2008

Rating: 0

not a bad game for those who enjoy physics puzzles. it's not particularly difficult, it just seems that the harder levels have a little trick to them and poof, you've got the solution. the only one that seems to require any terribly good timing is the next to last (with the pendulum)

SandStorm Racing

Play SandStorm Racing

Sep. 12, 2008

Rating: 0

gamehazard... run the second race again. gave it a 3/5, not bad, not great. the AI definitely didn't have what it took to run the last track; i'm no good at racing games really, and i wound up beating them by 10 seconds on my first attempt because they missed so many gates.

Particles

Play Particles

Sep. 11, 2008

Rating: 0

192... ... i'm weeping...

The Necronomicon

Play The Necronomicon

Sep. 10, 2008

Rating: 0

not a fan of card games, but this one isn't too bad. even less of a fan of the whole ancient horror mythos (c'mon guys, it's been done to death). practically speaking, the game does what it says it does, though the element of chance seems to be far too strong...

Maze Stopper 2

Play Maze Stopper 2

Sep. 08, 2008

Rating: 0

i like the game, did very well until 24 and 25, those took some heavy thinking... i still have no idea how to pull off a 5 star on level 1 though, it just doesn't seem possible... 4/5

Battalion: Nemesis

Play Battalion: Nemesis

Sep. 06, 2008

Rating: 0

Downgraded to 1/5. Campaign save function doesn't work. AI is worthless. If you play it for more than 10 minutes it consumes huge amounts of RAM and CPU. Add to that the fact that it's 5 hours of repetitive choices, this is a poorly made copy of other, better games.

Battalion: Nemesis

Play Battalion: Nemesis

Sep. 05, 2008

Rating: 0

There is some wicked lag in this one. It's nuts, 250MB of RAM and 10% CPU utilization, sitting on the menu screen... Memory issues aside, the game just isn't fun. I imagine that if I put the difficulty on hard, it would be harder, but normal should be a little bit of a challenge for folks with the right number of chromosomes. I played this before the badges and only bothered with 2 boot camp missions before I surrendered... I was so hoping this wouldn't be the new card/badge game. 2/5 (it would improve if the memory problems weren't so terrible.)

Tarnation

Play Tarnation

Sep. 02, 2008

Rating: 0

frustration, mostly with myself this time... i keep sending two rows instead of one when the new row of seedlings gets pushed out... blah

eleminer

Play eleminer

Sep. 02, 2008

Rating: 0

not too bad, i keep getting stuck at 10, but it's not a terribly difficult game, there isn't a ton of replay value though

Battle Fish

Play Battle Fish

Sep. 02, 2008

Rating: 0

fun little game, 3/5

Tarnation

Play Tarnation

Sep. 01, 2008

Rating: 0

specifically (my 2nd night trying to get this stinking hard badge) the blue tars seem to have vastly different strengths. sometimes you can send 10 flowers at them and they die 2/3rds of the way across the field, other times you send 10 flowers and they reach the stream with half their life left. it makes no sense, and moreover, it makes planning a strategy very difficult. expect continued discontented posts in future nights, as i have no life and will keep playing this until it finally does award the badge...

Tarnation

Play Tarnation

Aug. 31, 2008

Rating: 0

well, i got the hard badge, but it didn't credit me for it... tried to get it again another 20 or so times and the seemingly arbitrary damage that the flowers do kept doing me in (darned blue tars...) it's a fun game, but the inconsistency makes it frustrating, not interesting.

Bot Arena 3

Play Bot Arena 3

Aug. 29, 2008

Rating: 0

this game would suck much less if the bots actually did something remotely resembling what you told them to, if it had a stop button for the bots, or if it wasn't so easy to win once you had some money... otherwise it's great!

Ether Cannon

Play Ether Cannon

Aug. 29, 2008

Rating: 0

This thing kills my mouse almost immediately, then gets really laggy fast. My computer isn't too terrible, I've not had lag problems with any other game but this one, but by level 3, it's utterly hopeless. I think my high score is something like 160. Quality button perhaps??? As it is, 1/5, there's something not right here...

rotaZion

Play rotaZion

Aug. 29, 2008

Rating: 0

why is it that once you finally beat a challenge that you've failed at dozens of times, you wind up just crushing the thing in the end? my strategy is to keep to the middle of the screen and to NEVER chase a bubble toward the right side of the screen unless i've got a shield on, it seemed to work fairly well once i figured it out...

Arachnophilia

Play Arachnophilia

Aug. 28, 2008

Rating: 0

I built a super strong web across the top, starting with a few long lines, then expanded it downward to about the top 1/3 of the area. I also dropped an occasional long line down or across the bottom, just to catch extra flies and ladybugs. Keep a ring of flies and ladybugs right next to the tree branches so that if the web is broken badly, you'll have some energy and web to rebuild. Reinforce every inch of the upper part, as much as is possible, preferably with gold thread, and nothing can break through, I had two hummingbirds land on top of one another and they still couldn't escape... The bats were no problem, beyond the time that they took to eat.

Arachnophilia

Play Arachnophilia

Aug. 28, 2008

Rating: 0

It definitely seems like the game is out to get you sometimes, I wind up getting 3 or 4 fireflies all at once and a billion moths show up, even on a small corner web...

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