Good but... For the sake of gaming frustration, don't do 1-tile-height 3-tile-distance jumps, especially if there are multiple in a row mid-level. They aren't fun, they aren't clever, they are pretty much luck based.
Art is awesome. Though, dialogues for both Aisleen and Crystal are quite boring considering they are the human ones in the story. It's like, Aisleen can only care for Crystal doing her best, and Crystal can only say stuff about adding function to Chlo--ThePlayer. It's... Not that good really, just eye candy for the first minute and then pretty much boredom. However, I did like the names for the bugs. Pretty awesome references.
Please don't make it so we have tons of different colored bullets and powerups on the screen. This is poorly color coded - I tried to legitimately pick up a bullet like it was a powerup. I don't know, make the bullets be a range of red to yellow, and the powerups blue to green.
Thought you were english. Then I saw grEy in the lyrics.
OF COURSE the 2 stars were not for that.
They were because it was frustrating to the point of being stupid at times. (You know, the very, very long stages to the point where you have one letter missing, you think you got it, your finger slips and you hit a grEy or a glue block).
Maybe an "undo" feature could have gotten the job done.
The animation was very clever however. It sucks I had to play to see it.
Game was not too complicated, but the graphics make it infuriating to navigate. I'm sorry for the low rating, but there are point and click on this same website that are badged and much more enjoyable.
I suggest placing a lot less eye-catching decorations, because they are way too distracting, and changing the shape of the pointer rather than the color, because I found myself clicking on everything in hopes something would happen.
Last but not least, I admit to have tried only easy, but, again, either puzzles were way too dumb ("I found this thing! I use this thing!" which was repeated about 5 times out of 20 items that had to be combined) or very badly built (who knew the color machine needed the necklace of the lizard guy in order to change color? I looked at the drawing behind the books for way too long before realizing a piece was missing.)
Nice to see Papa before it became SmartphoneDinnerGameApp material. It's so bad that it's quite charming. Even though edited buttons don't show through tutorial, pressing melee attack twice and holding causes papa to walk very slow and attack when release, that onions walk the same speed as when you prepare an attack (that is also too short to be considered useful) so that you can't really get them from behind (you can, you just have to risk it), that the walk just gets into a run as smooth as trying to fit a table in a keyhole and this makes moving awkward, and, last but not least, that the Pizzas Attack (roll credits) is dumb given their only real offence is them walking into you.
Hi performance, we are sorry you don't like the game, did you experience any issue? Please send us an e-mail to support@frozenshard.com if you did and we will handle it from there. Thanks for your time
http://www.ezimba.com/work/180428C/ezimba13764091475703.png
OF COURSE nobody could get the "This Much Wood" rapidfire.
They simply are playing that wrong.
(even though I agree the animation is out of sync)
go above the first house and climb up to the top, then keep going up to get a secret easter egg and a warp near boss, with some cool glasses and some fancy mustaches
Ahahah thanks! I've tried to make an intro animation that would work like a good opening for a tv show, glad you like it that much :D