I got all the clues, finished all the interrogations and then couldn't complete because I apparently forgot to photograph something. Looking for the missed stuff is unbelievably tedious.
Awesome game! But I have to agree with the people who pointed out that the interface is clunky. There's a bit too much clicking and shifting to do different actions, and the tips at the start were insanely annoying because they refused to go away and blocked big chunks of the screen. Otherwise, it's fantastic play and the detail in some of the combat animations is great. I'd like to see all the three playable characters forming a party in the sequel!
A great platformer but something about the frame rate is causing me to get dizziness and nausea after 5-10 mins of playing. Don't quite understand why because I usually only get that on 1st-person views. I got through 3 levels before having to give up and lie down. Other than that, 5/5. And I loved RoS too!
Interesting concept and great humour, but the storyline implies that the puzzle should be at least half whodunnit. However, that part is left completely out of the player's hands, so the ending is pretty abrupt and unfulfilling and the replayability implied by the murderer being different every time, doesn't exit.. Just a suggestion to the dev - if you can put in a way of recording clues for the player to review, and finish off by letting players work out for themselves who the culprit is, with some kind of consequence if they guess wrong, that would make it really replayable.
The best way to beat maps with a wide range of elements is to find an element that the least number of waves is strong against, use equipment to convert your best ranged/magical hero to that element, and spam the strongest unit.
The physics needs tuning. What causes a bridge to collapse is totally random. And the bridges need to stop bouncing at the start of the level! I've lost count of how many bridges collapsed even before the guys set foot on them, just from the swaying at level start.
"Let's get to work guys! Jump onto that rickety swaying wooden bridge as hard as you can and clump across it all together now, as hard as you can! Oops, it's breaking up under our weight? Don't worry, keep stomping! Oh look, Bob's fallen into the bottomless chasm and now the bridge is completely gone? Let's run out onto empty air after hiiiiiiiiiiiiii............."
The most frustrating thing is that the minigames sometimes stop just at a point where you'd lose in another second, and then they restart back at that same point creating an instant-lose situation...
Great game with original concept and wonderful atmospheric music, BUT the level select doesn't work and that is a huge problem, it forces you to either play the whole thing through at one sitting or restart each time you come back to it.
Surprisingly easy compared to the original. The only levels that stumped me for a while were the ones that turned out to have extra pieces, but once I figured out I didn't HAVE to use all the parts it was really simple.