Boss, there's an intruder in the secret hideout!" - "What kind of intruder?" - "It's a mindflayer wearing bunny slippers and a pink hair ribbon. And it's wielding a carrot, sir." - "What is it doing?" - "It's killing all the guards and robbing all the treasure chests, sir." - "Then we must all stand still, hold our positions and not move an inch until it walks up and attacks us!
Funny sort of bug. If it's character A's turn during combat and you hover the mouse over another character or enemy while triggering one of character A's skills, character A will sometimes disappear, the HUD stops responding and the game basically hangs.
Great gameplay, the flexibility allowed in picking your strategy is just fantastic and really gives it the feel of one of those sci-fi horror movies when you get to the point where the team's running madly for the elevator, getting in each other's way and the last person is covering for everyone else. But I'm now stuck on level 11 because around the 4th or 5th turn, it glitches out after a lot of alien movement and I'm not able to select troopers to act with. The cursor highlights occupied hexagons but won't select them on clicking.
This was really fun at the start, but a few levels in the aiming system became so irritating that I stopped playing. I felt like all I was doing was laying down an exhaust contrail and hoping enemies blundered into it randomly.
For those having trouble with the badges, they just take a very long time to register as completed. Leave the window open and do something else, eventually the system will catch up.
I love the way the other party members are so clearly differentiated in build! I could set up any sort of party composition I liked, from shield wall to support to glass cannons. My only complaint is that the strategic element could have been developed further, like maybe some fights being set up to require more tanks or others needing more healers. As it is, I used the high-damage strikers (Maya, Alyss, Kane) equipped their debuff skills and finished most battles in under 5 rounds without ever needing to heal.
The movement controls aren't so much the problem for me, as the very short reaction times allowed. There's practically no warning that the next opening will be say on the opposite side from where you are...let alone time to get all the way around to it.
There's something very buggy about the mass confuse spell. I bought it at the start and it was assigned hotkey 2. Then every press of hotkey 2 triggered mass confuse instead of the skill it was supposed to. E.g. cleric smite was assigned hotkey 2, on the cleric's turn I pressed 2, and the cleric cast mass confuse! Then instead of using the mass confuse cooldown of 3 turns, the skill used the smite cooldown of 1 turn. Which basically made a joke of the whole game.
The memory leak is appalling. After half an hour it was eating 1.2 GB, and the lag made it unplayable - just to add to all the other irritations other people have mentioned. Why on earth does Kong add badges to games that will crash your computer after less than an hour of play?
It's a nice addition to the series, but I found it far less challenging (if less frustrating) than the other games. For example, if you start out focusing on mana and magic damage, you will simply flatten everything in your path with zero effort and it quickly becomes tedious to go through the same set of moves over and over again.
Looking at the opening sequence, I find myself wondering how someone who isn't even wearing gloves can bring himself to grab a big, spiky, man-sized cactus. Shouldn't he be perforated?