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phynnboi's Comments

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Robot Legions

Play Robot Legions

Jun. 01, 2012

Rating: 3

The 1.5x cash bonus for not getting hit is pointless since you'd have to leave more money than that on the ground in order to get it!

Annie and Mark's Adventure

Play Annie and Mark's Adventure

Dec. 22, 2011

Rating: 0

She has 666 on her forehead....

Grinning Cobossus

Play Grinning Cobossus

Oct. 23, 2011

Rating: 1

Maybe for the sequel we can be attacked by a giant nose. You could call it Grinning Probossis.

Developer response from Gama11

Interesting idea. xD

Linx: Hard Set

Play Linx: Hard Set

Aug. 28, 2011

Rating: 1

What's the point of having a level selection menu when 1) you can't skip ahead to new levels when you're stuck, and 2) you're not shown your best score for the levels you have done, so there's no point in replaying them? Seems to be a wasted feature.

Escape from Puppy Death Factory

Play Escape from Puppy Death Factory

Aug. 26, 2011

Rating: 5

Pretty much the perfect level of difficulty (if you're getting all the puppies and fighting the boss). Great puzzles, fluid controls, forgiving checkpoint system, attractive graphics, rockin' chiptunes. What more do you want? Underrated!

CycloManiacs 2

Play CycloManiacs 2

Aug. 18, 2011

Rating: -1

Jumping is still broken in v1.04. :(

CycloManiacs 2

Play CycloManiacs 2

Aug. 17, 2011

Rating: -1

@turboNuke: Out of curiosity, how many tries did it take you to beat the last level? Are you able to consistently beat it, or would you say your win was mostly due to luck? Can you give any hints for keeping one's lead during the last 10% of the level? I even broke down and checked the hints and tips, but comically, it doesn't even show the graphic for the last level, let alone give hints or tips for it! All I've figured out is to push right on the tops of hills (which for some reason gives a speed boost), and to try landing with both wheels on the ground as much as possible (and barring that, land doing a back wheelie). Boost actually seems to hurt, the "slow down on hilltops" trick doesn't help at all, and jumping is only helpful in one or two spots. :/

CycloManiacs 2

Play CycloManiacs 2

Aug. 17, 2011

Rating: 5

I sure hope you can fix the last level to be winnable! One thing I've noticed is that you can be #1 for pretty much that whole race, but during the last 10% or so, three of the computer opponents suddenly get a big speed/acceleration boost and easily overtake you. I seem to remember Cyc 1 originally had an unbeatable level, too. Do you purposely put them in to catch early cheaters or something? I mean, that's clever, I guess, but you should really stick to doing that only on bonus levels, not levels integral to winning the game. But hey, people seem to be eating it up, so what do I know, right?

Developer response from turboNuke

I managed to finish it, and I'm a programming ferret! (but yeah we're gonna make it easier)

CycloManiacs 2

Play CycloManiacs 2

Aug. 16, 2011

Rating: 1

Jumping is still broken, as in Cyc 1. You claimed in a response that one wheel has to be touching the ground to make a jump, but I tested it several times with boost on, where there's a fire trail as evidence of a wheel touching the ground, and jump still didn't work half the time. Just suck it up and fix your code, man. At the very least, give a pixel or three tolerance. I sat and watched ninjas on one of the later levels make jumps even though they were already 10 pixels off the ground, so I know you can do it!

Crush The Castle 2 PP

Play Crush The Castle 2 PP

Jul. 31, 2011

Rating: 1

Would be a lot better if half the game wasn't spent waiting for the screen to scroll over to the trebuchet. :/

I Am An Insane Rogue AI

Play I Am An Insane Rogue AI

Jul. 28, 2011

Rating: 4

Whoa, I about pooped my pants when the first thing I heard was the game correctly pronouncing my username! Even most humans don't seem capable of that. Portentious!

The Unicyclist

Play The Unicyclist

Jul. 14, 2011

Rating: 2

I'm pretty sure the controls are bad by design: That's the whole challenge of the game. However, challenging does not equal fun as this game amply demonstrates.

Scriball

Play Scriball

Jun. 21, 2011

Rating: -4

The collision detection needs a TON of work. If your ball is within a ball's width of a mine, it explodes, but if your ball is moving at even a moderate rate, it falls right through your line. There were plenty of ways of making this game difficult without such baldfaced cheating. 1/5.

Pixel Legions

Play Pixel Legions

May. 05, 2011

Rating: 10

Why does the computer often get to do flanking damage with just a single pixel group attacking head-on, whereas the human must exactly position two large groups to do flanking damage (and sometimes not even that works)? Was it really so hard to design AI for this game that you had to let it cheat? Honestly.

Chisel

Play Chisel

Apr. 18, 2011

Rating: 1

Okay, but the difficulty between levels is very uneven. One level will take a bunch of reties, and the next will take maybe one.

Blockgineer

Play Blockgineer

Apr. 13, 2011

Rating: 2

I love how it remembers your solutions so you can go back and rewatch them.

Splitter Pals

Play Splitter Pals

Apr. 05, 2011

Rating: 3

NEVER make another level like 36.

Infected

Play Infected

Apr. 05, 2011

Rating: 0

Awesome to see a version of Ataxx in Flash. Too bad it doesn't use the standard Ataxx move rules.

Sky Island

Play Sky Island

Apr. 04, 2011

Rating: 1

Man, designing the levels for this game must have been crazy!

Formula Racer

Play Formula Racer

Apr. 04, 2011

Rating: 275

What? A racing game I can actually win? Sweet!

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