What's the point of having a level selection menu when 1) you can't skip ahead to new levels when you're stuck, and 2) you're not shown your best score for the levels you have done, so there's no point in replaying them? Seems to be a wasted feature.
Pretty much the perfect level of difficulty (if you're getting all the puppies and fighting the boss). Great puzzles, fluid controls, forgiving checkpoint system, attractive graphics, rockin' chiptunes. What more do you want? Underrated!
@turboNuke: Out of curiosity, how many tries did it take you to beat the last level? Are you able to consistently beat it, or would you say your win was mostly due to luck? Can you give any hints for keeping one's lead during the last 10% of the level? I even broke down and checked the hints and tips, but comically, it doesn't even show the graphic for the last level, let alone give hints or tips for it! All I've figured out is to push right on the tops of hills (which for some reason gives a speed boost), and to try landing with both wheels on the ground as much as possible (and barring that, land doing a back wheelie). Boost actually seems to hurt, the "slow down on hilltops" trick doesn't help at all, and jumping is only helpful in one or two spots. :/
I sure hope you can fix the last level to be winnable! One thing I've noticed is that you can be #1 for pretty much that whole race, but during the last 10% or so, three of the computer opponents suddenly get a big speed/acceleration boost and easily overtake you. I seem to remember Cyc 1 originally had an unbeatable level, too. Do you purposely put them in to catch early cheaters or something? I mean, that's clever, I guess, but you should really stick to doing that only on bonus levels, not levels integral to winning the game. But hey, people seem to be eating it up, so what do I know, right?
Jumping is still broken, as in Cyc 1. You claimed in a response that one wheel has to be touching the ground to make a jump, but I tested it several times with boost on, where there's a fire trail as evidence of a wheel touching the ground, and jump still didn't work half the time. Just suck it up and fix your code, man. At the very least, give a pixel or three tolerance. I sat and watched ninjas on one of the later levels make jumps even though they were already 10 pixels off the ground, so I know you can do it!
Whoa, I about pooped my pants when the first thing I heard was the game correctly pronouncing my username! Even most humans don't seem capable of that. Portentious!
I'm pretty sure the controls are bad by design: That's the whole challenge of the game. However, challenging does not equal fun as this game amply demonstrates.
The collision detection needs a TON of work. If your ball is within a ball's width of a mine, it explodes, but if your ball is moving at even a moderate rate, it falls right through your line. There were plenty of ways of making this game difficult without such baldfaced cheating. 1/5.
Why does the computer often get to do flanking damage with just a single pixel group attacking head-on, whereas the human must exactly position two large groups to do flanking damage (and sometimes not even that works)? Was it really so hard to design AI for this game that you had to let it cheat? Honestly.
Interesting idea. xD