Well, it grew on me. The dungeon crawls could use some work, though. For instance, it'd be helpful if there were some differentiation between dead ends and places you haven't visited yet (like, say, a "fog" square for the latter). The combat system is really shallow, and most of the time could just run itself (somewhat like the ground wars in the old game Defender of the Crown). Anyway, it'd be cool to have a sequel from the other perspective--grooming a monster instead of a human. 4/5.
Man. I had really high hopes for this considering it came from the creator of the great Protector games. Sadly, it's awful. It reminds me a bit of the old game Sword of Fargoal, except it's about 100 times worse.
Okay, so I got the flame thrower. The other guy had nothing. I slowed down to use it on the guy. Suddenly, I had nothing and he had the flamethrower! Is that an intended and stupid game mechanic, or just a stupid bug? Either way, 1/5.
Vastly overrated. Bad graphics, bad jump responsiveness on the ladders, random deaths, etc. I guess this must appeal to the same kind of people who like to sit in front of slot machines for hours. Dumb entertainment at its dumbest. 1/5.
1/5 for having "show solution" as the first button of the game over menu. WHY do designers keep doing this? If we want to see a solution, we can go to a video site and search for it ourselves. We don't want to have to see solutions just because we accidentally click a button.
The structures are boring an uninspired. Most of the game is trying to protect stupid crap like $5000 fire hydrants. The music loop gets boring after about 10 seconds. How is this fun? 1/5.
I think this game must have some major dangling reference issues, because it lags more and more the longer I play it. I started the last level with some 30 FPS, but by the time I'd done a dozen or so runs, it was going at 3 FPS. WTF? It amazes me that someone could botch memory management in a garbage collected language. 1/5.
Meh. It feels a lot like Meeblings: obvious puzzles, delicate controls, and many levels where one little mistake can ruin several minutes' work. Not really worth playing through without medals. 3/5.
Uhh..., I got through three cities and was then killed by an invincible rottweiler. To top it off, my achievement stopped updating. That's pretty much the definition of 1/5. :P
The spread of the rocks/bombs is random, and the severe lag on some levels makes the game respond to your mouse clicks at random times (and sometimes not at all). That's where luck comes in.
As far as the super bombs, the point of that is to go back and get revenge on some of the harder maps. It's fun to go back to a map that took three dozen attempts to get gold on and totally demolish it in your first shot.
During the coin "surprise" event you can really tell how poor the cursor detection is--you can pass your cursor right through all the coins and pick up maybe two of them, if you're lucky. Picking up bombs is similarly dodgy. Strangely, the hit detection between bombs and balloons is absolutely pixel perfect; I never saw it fail once. Way to get your priorities straight, Flashits. 1/5.
Purely mediocre. I don't really like how the physics make it feel like you're shooting Styrofoam balls and a bunch of pieces of wood--on the moon. Getting gold on the Betsonia maps was mostly a matter of luck--find the right shot(s), and then just keep repeating until the rocks launch in the correct pattern. Bleh. 3/5.