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phynnboi's Comments

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Cube Colossus

Play Cube Colossus

Sep. 22, 2009

Rating: 0

Dark matter is bats, huh? Who knew? Guess we should tell CERN.

Cube Colossus

Play Cube Colossus

Sep. 22, 2009

Rating: 0

OMG, enough with the "chain break" message! 1/5 until that gets removed.

Thing-Thing 4

Play Thing-Thing 4

Sep. 20, 2009

Rating: 0

Okay, I killed over 200 guys in the genetics research lab and the door still didn't open. Are you JOKING?! What, are you supposed to kill 1000? 10000? Is there a difficulty level in this game for people who have lives?

SkyFyre

Play SkyFyre

Sep. 18, 2009

Rating: 0

Wait a minute, let me get this straight. You have a life bar, but a single hit kills you. Accidentally moving the mouse outside the game window pretty much permanently freezes your guy. And to top it all off, when you die, the game crashes? Oh. My. God. 1/5.

Thing-Thing 4

Play Thing-Thing 4

Sep. 17, 2009

Rating: 0

It's too hard to keep the cursor in the tiny little window, and clicking outside the window makes the game go ape. Why does the guy keep picking up empty weapons when I try to use the lead pipe? Why is it that sometimes he can take 50 shots in a row, but other times, a single shot kills you? The only good thing about this game is quitting it. 1/5.

Storm the House 3

Play Storm the House 3

Sep. 12, 2009

Rating: 0

Wow, this game is worthless without a save feature. 1/5.

Perfect Balance

Play Perfect Balance

Sep. 07, 2009

Rating: 0

It's okay, but very bland. 2/5.

99 Bricks

Play 99 Bricks

Sep. 07, 2009

Rating: 0

Luck-based Tetris? No, thanks. 1/5.

Canabalt

Play Canabalt

Sep. 03, 2009

Rating: 0

The near-constant screen-shake effect makes it too hard to see what the heck is going on. Maybe that's intentional--maybe it's supposed to be part of the challenge--but I don't like it. Part of the challenge of a game shouldn't be that playing it gives you a headache. Also, the random maps have too much cheese, like unavoidable clusters of boxes right before long gaps. Hitting 5,000 points is mostly a matter of luck.

Run

Play Run

Aug. 28, 2009

Rating: 0

I like how jumping randomly fails and how your guy randomly falls through solid walkways. That's really fun, especially when it happens at the end of a long level. Oh, I also love the thoughtful and creative level design, but shouldn't you have credited the designer, Mr. Random()? :P 1/5.

CycloManiacs

Play CycloManiacs

Aug. 20, 2009

Rating: 0

Great game, but I'm taking off a point because the bunny hop fails way too often for no good reason. 4/5.

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