Nice release of tension once you become a "flying beast" and essentially have free reign over the map. Makes all that frustrating jumping to get to that point worth it. Cute ending, too.
Extremely buggy, garbage game. Played a few rounds and a grappling hook permanently appeared on the left side of all levels. Half-way through, it refused to let me cast Power Gauntlet; I could cast anything else, but not Power Gauntlet. Many times, a knight would be flashing red, I'd go to pick it up and it'd cut me anyway (effectively making an already overpowered enemy unbeatable). Click detection is spotty at best, especially against the jetpack guys, who it seems you can only click on 1 in 4 times (or maybe that's just a stupid design decision?). Sometimes the game seems to "forget" where your pointer is (it gets locked into the center of the screen), and you have to move outside the game and back in for it to "remember." This covers maybe 10% of the bugs I saw. It's a shame that such shoddy programming is rewarded by the masses, but *I* shan't follow them lockstep into oblivion! 1/5.
An "endless bullets" mode would be great for those of us who just want to cause a little carnage without getting married to the game. Seriously, having to replay the same level a half-dozen times because you keep missing one guy before running out of bullets, and then finally winning due to sheer luck, kills the fun and turns the game into work. Yuck.
Wow, this is the most random and bug-ridden game I've played in a long time. Sometimes the controls will randomly lock up for half the round. Sometimes a hit barely damages an enemy and sometimes it outright kills the enemy. In one stage it spawned me right into a puddle of acid. Control responsiveness is really bad, especially with the spike shot ability. Finally, the energy system would ruin the game even if not for the bugs. It's really stupid to have to just sit around and recharge in the middle of a level. This is an ACTION game, after all. I'll give 2/5 for effort.
I like that it's so short! It was long enough to get its point across, but short enough that I could actually be bothered to finish it! More games should do this: Get in, say what you have to say, then get the F out. None of this stretching 15 minutes of concept into 15 hours of game.
Meh. I kept at it until I hit a level that required massive luck to get all the diamonds on. It's a good candidate for badges because that's the only way I'd bother finishing the thing. 2/5.
"Red Light, Green Light" and "Ping" don't work. Somehow I got "Pong" without it even reporting success, though. Really shoddy programming all around, though. 1/5.
Pretty fun. I liked the randomness. As others have mentioned, it could have used some more hooks. Even a map screen to show your progress between levels would have been nice. Still, for a first(ish) game, I'll give 5/5.
WTF?! I get to the end of the level, and it says I need to be level 6, which would require nearly 1200 exps, and there's no one else left to kill on the level, and there's no way to reset the game from within the game! Is that supposed to be a joke? ha. ha. 1/5.
People. The author got front page, achievements, and will probably win some money for this thing. There is exactly zero incentive for him to fix the multitude of bugs that remain. You're wasting your time asking.
The walls completely ruin this game. Seriously, why make mega-towers and then structure half the levels so that none can be built? I guess you haven't played any TD besides Desktop TD, but usually when TDs have wall-choked levels like this, you can BUILD TOWERS ON THE WALLS. Do your research next time! 2/5.
Wow, this is awful. I played one of the prototype versions on the Flixel site and it was way better--it was really a sandbox game instead of a wannabe action-RPG with slippery controls. YUK. 1/5.