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phyre's Comments

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Beyond Lightspeed

Play Beyond Lightspeed

Mar. 06, 2014

Rating: 0

Well, a meh game. Doesn't stand out because this sort of thing has been done before, and done better. But for the simplicity of it, you certainly did "this" well enough. I'd like to add, do not take Crushmaster's advice. Any story you add will feel tacked on and uninteresting. In fact, I'm going to throw out there that maybe you should use what you learned making this game as a stepping stone into making your next game.

Rise of the Titans

Play Rise of the Titans

Mar. 06, 2014

Rating: 31

So... this was a fun game. It looks decent, it's interesting enough to keep me going for the duration. Honestly, I hope you (The developer) Come back to this at some point and maybe really dig into what you have going here and make a bigger game. Just an idea.

Idle Planet

Play Idle Planet

Mar. 04, 2014

Rating: 0

So, something I really would like to see for this would be a way to handle the deserts better. That is, If you have a rainforest just 2 squares away from the desert, the desert should be getting enough humidity to turn into grass over time. People, on the other hand, can deforest this rainforest and the desert would expand again.

M Colors

Play M Colors

Jun. 08, 2013

Rating: 0

This game... no, everyone know what cynical me would say about this game, so instead, I love the contrast in the reviews.

Sky Knight 2

Play Sky Knight 2

Jun. 08, 2013

Rating: 1

Welp... Just another top down shooter... But this one (As many others) Was clearly not play tested, awkward mapping and broken boss... yup...

Developer response from blackmoondev

We've new version with fixed first boss. Thanks for the comment:)

Airport Madness: Time Machine

Play Airport Madness: Time Machine

Jun. 08, 2013

Rating: 1

So, a few things... First off, a mute button on the start page would be nice. Second, there is a bug, if you pause the game when a plane stops and starts to unload passengers, it will continue, and in fact, refuel, and reload with passengers. So basically, I circumvent time it's self and teleport passengers off and on my plane, as well as fuel into the tank... Yup, there's the time machine. Oh, and lastly, a kind of "day progress bar" would be nice.

Developer response from kennyrogers37

Thanks for the feedback. I will get to work on these bugs...

Skills Idle

Play Skills Idle

May. 31, 2013

Rating: 0

Two things... First off, make methods, and have then linked to, every x seconds TIMES DELTA TIME. Second, If the problem is that they only "look" like they aren't dead, same rule applies, You need to update the swap in the "kill" function... I really hope you're making lasagna code... Because spaghetti code is so hard to work with... (Something to note. I am a C# developer, I don't even know if Action script HAS functions/methods/whatever-they're-called)

Skills Idle

Play Skills Idle

May. 30, 2013

Rating: 0

Hey, as for the insta-killing chickens, you have to change when it checks for death. Have it check after damage is calculated.

Developer response from Brian4

Right now I'm thinking that it only looks like the chickens aren't dying each hit. If you watch the experience counter, it rises on each hit.

Obsolescence

Play Obsolescence

May. 28, 2013

Rating: 1

Ya know mr.dev... communication in comments is important...

PuzzleNuts

Play PuzzleNuts

May. 28, 2013

Rating: 1

Ok, for "just another physics game"... which it is... it's pretty good. seeing it separate from it's genre it's 5/5.

Developer response from EmyTeam

Wow thank you :)

Pandorium

Play Pandorium

May. 28, 2013

Rating: 0

Bad game design to hell... and if you're going to reference a well established artifact... please know what it does. Pandora's box lays empty because the spirits within, including hope, have all left it. For all intensive purposes, it's just a box now... There's no maze hidden within it.

Amy's Nightmare

Play Amy's Nightmare

May. 28, 2013

Rating: 0

So... This game is actually pretty good. I didn't get to see the end though, I accidentally clicked and went right through it. MagicSandBox.. Please return to the project file, and give us more. Polish up the code and some of the graphics. If you do so, I will give you a 5/5. so far though 4/5 for lack of polish.

Mazze

Play Mazze

May. 27, 2013

Rating: 1

This... needs work... a lot of work... First off the bloody music, dear lord. Second off, you need to add a script to your camera's movement so that if it hits anything with a "wall" tag, it won't clip it, instead it'll just push up against it. but yeah, needs work.

Developer response from thelyer

I have made some changes to the game and ask if you could play it again as your feedback last time was very helpful. I have fixed some of the problems you named and some other improvements have been made like a map screen

FieldForce2

Play FieldForce2

May. 26, 2013

Rating: 0

This game truly is not as bad as I thought... It's not good... by any stretch, but it's not bad.

U

Play U

May. 26, 2013

Rating: -3

Oh, U, what have you done wrong? is it your music? Or maybe your puzzles? Possibly the method of which you have been created? I must say, yes. The music is loud, obnoxious, and amounts to a hand full of hardly differentiated beeps that cannot be muted, or turned down, in any way. And the puzzles, I laugh to call them that, are nothing but a test of timing. With one of them being nothing more then "move right" and another never showing up again, despite promise. Oh and the methods. The developer's method for this game could only be called "lazy" for it takes a game in a two dimensional plane, and brings it down to such simplicity that it only need one dimension, it did not need Y, it only needed X. Oh poor U, cursed to not only poor spelling, but to a bad plot. U had the audacity to admit that all of our difficulties, guards, maniacs, keys, saws, and conveyors were nothing but a dream. U, has it's flaws, which I cannot forgive.

Acetone

Play Acetone

May. 26, 2013

Rating: -1

It looks like you used the Unity terrain plugin... and then just used a directional light. Sorry, not terribly impressed.

Obsolescence

Play Obsolescence

May. 22, 2013

Rating: 0

If I could add anything, Spacebar for a .5 second shield. Recharge is 5-10 seconds.

Coaxial Conundrum

Play Coaxial Conundrum

May. 19, 2013

Rating: 0

Needs a mute button... That's it. That asside just work on it more, give it more content. and more to do.

Betty IX

Play Betty IX

May. 14, 2013

Rating: 9

Rating 3/5... why? Because the game looks amazing, saving you almost getting a 5... but you start us out so bloody slow... Comfy is an achingly slow process of slowly crawling around and trying to shoot enemies... I love the graphics, they're amazing. I like how you handled burst and multishot, and I do enjoy the way the cannons beef up mid way... but dear god... It's so bloody slow...

Pretentious Game 2

Play Pretentious Game 2

May. 14, 2013

Rating: 19

Eh... didn't have the punch line that the last one did.

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