One of the more broken TD games of it's style... I had a team of zombies travel ONTO the upper level to break a door, then run ACROSS that platform, to the red orbs, steal them, and proceed to run to the end... That was bull. Polish your game before you release it!
It's well designed. I like the dificulty curve. Kinda wish I could have gotten an upgrade sooner though, but at least you give it on the level that you need it.
You dont get the metagame. The difficulty evolves with the level of evolution you choose. Take the monkey up too the holy master and you will see. But even the monkey can't reach the heaven without ...
Looks amazing... but... holy shit the flipping controls terribly... I get that it's binary, but the way your momentum holds, and how big you are vs how small a hole you want us to fit in is mildly ridiculous..
Wow... I'd buy this game if it were marketed like a Super-Meatboy level difficulty game... It's fun, and challenging. I'm currently on "vulnerability" and I enjoy this concept a lot
There's an annoying lag whenever you break a tree or rock... It may just be me, but I'm running a computer that plays skyrim very well, yet I get a lag on this game, so I doubt it's mu computer.
good concept. work on game play and variety... also.. I know you were trying to be funny with the chicken cannon but.... I'm sorry, that was just stupid...
Simple concept... All i have to say is this
You could probably LITERALLY take this coding, and just throw in cut scenes to give Flur some background story, and you'd have a full length game...
I'm opposed to the idea of buy-able upgrades, but i suppose is possible. For instance being able to up her speed, absorption rate, and lets say you have to make her stronger to take in different types of those orbs. These are all ideas though.
Thanks for the feedback phyre, I'm really glad you liked it.