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Anti-Idle: The Game

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Feb. 14, 2010

Rating: 0

Bug: battle arena shop has if(money > price) money check. Should have if(money >= price).

TextRPG: The Rise of Diablo

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Feb. 04, 2010

Rating: 0

reece - You're not fighting the REAL demons...

Anti-Idle: The Game

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Feb. 04, 2010

Rating: 0

Trees have really great potential even when you're still anti-idling, because of the celebration tree. 60k/hour. At level 18.

Anti-Idle: The Game

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Feb. 04, 2010

Rating: 0

Bonus system is good. You have to upgrade the mystery pet, and then you're done. Add the arena aswell.

Anti-Idle: The Game

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Feb. 03, 2010

Rating: 0

Anti-lag mode FTW, passive 220% progress boost!

TextRPG: The Rise of Diablo

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Feb. 02, 2010

Rating: 0

@biopower - It was a DOS-based RPG, but I converted it to Flash (and added graphical improvement). I can send you the original if you want.

TextRPG: The Rise of Diablo

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Jan. 29, 2010

Rating: 0

Progress on the sequel is going well - I'm currently experimenting with double attacks.

My Pet Protector 2

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Jan. 24, 2010

Rating: 0

All rate 1/5 game broken. Games shouldn't be released like this. Not even if you have made a name for yourself.

TextRPG: The Rise of Diablo

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Jan. 21, 2010

Rating: 0

This is final fantasy music. Battle on the bridge/Gilgamesh's theme

Civilizations Wars

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Jan. 14, 2010

Rating: 0

Hard to play on Chrome - error messages keep popping up - You have undefined variables and the lot...

TextRPG: The Rise of Diablo

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Jan. 09, 2010

Rating: 0

I don't have a definite date the sequel will be finished or released. I don't even have a clue when I'll be finished. I *knocks on wood* hope to have the base engine done before my birthday(23 march) this year, and I hope to get a big part of the storyline done in the summer vacation. *sigh*. It could take anything between 6 months and 3 years...

TextRPG: The Rise of Diablo

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Jan. 05, 2010

Rating: 0

Hell's Heat is growing stronger each turn. You need to take it down QUICK, or it takes you down.

TextRPG: The Rise of Diablo

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Jan. 03, 2010

Rating: 0

I have played RS, but most of the idea's don't come from there. It's just that uh, most games don't invent their own fantasy creatures.

Micro Dungeon

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Jan. 02, 2010

Rating: 0

Adventurer Pimgd bravely enters the Micro Dungeon. He got a treasure in the bottom of the dungeon. He reaches Level 23 and slaughtered 494 monsters. He has walked 5025 steps. Congratulations!

TextRPG: The Rise of Diablo

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Dec. 31, 2009

Rating: 0

Guys - I made yet another demo - Please go to http://pimgdtextrpg.webs.com/ttpthirddemo.htm to try it out!

TextRPG: The Rise of Diablo

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Nov. 25, 2009

Rating: 0

That's the exact source from where I got it ^_^.

TextRPG: The Rise of Diablo

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Nov. 12, 2009

Rating: 0

Nope. Made with Flash. All these games on this site (exception of a few, usually sponsored/special) are Flash. This is my first game, which heavily relies on frames. I nowadays make better games which are based on classes and such, but I think it kinda would be troublesome to go through all of it, just to fix some stuff.

TextRPG: The Rise of Diablo

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Nov. 09, 2009

Rating: 0

The "I cheated" score is a ping to the server sent if you have things like 2 wooden daggers, or level 100 and 0 xp, or other hacks. It's also the counter for how many savefile shreds you had (shreds being me deleting them because you are cheatin')

TextRPG: The Rise of Diablo

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Nov. 08, 2009

Rating: 0

You don't. At least, you don't want to.

ShellCore Command: Beta 2

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Nov. 05, 2009

Rating: 0

Game froze on the big enemy convo in sector 180-25.

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