Typo - Currently, you're stating with rage - "he deals 5% per point of damage recieved." This translates into that 200 points of damage wil do 1000% of... something?
Fix would be "He deals 5% of the damage recieved per point."
Demo update:
Equipment is working, battles are working, travelling is working...
Did I just say travelling? Yes I said travelling. Working on adding things like potions and quests and achievements and... and more!
For all those who don’t have the collab thread in their favorites (and who would), TextRPG 2 is progressing nicely. Most of the code behind the scenes works, and I’m on my way to basic demo in a matter of DAYS. Hmm. I hereby PROMISE to deliver a demo THIS YEAR. DUN DUN DUUUUUUUN
UG, could you add a popup with the "This is GDR and it's used for blah blah blah blah" if it's the first time playing? New people keep asking "How do I play"
Developer's survey:
Harvestables as a random event in TextRPG 2 - what's best?
Make gathering them based on...
1: a chance given by the harvestable. (Apple tree: 50% harvest chance)
2: a chance given by special "harvesting level". (Apple tree: harvesting level*2% harvest chance)
3: tools you can buy. 100% success rate, but limited uses.
Please leave a comment - it's important!
I refuse to let it die though. I might be a very young old grumpy man, but I definetely like being here and helping people. Just because it's not the high season doesn't mean I'm closing up shop.
I don't think you should separate the languages. AS2 and AS3 are similiar on the model aspect (consider writing a "Students in College classes" bit of OOP-styled code in both AS2 and AS3, and see the similiarities), whilst they differ in the view and controller. Besides that, we don't have a lot of people in here nowadays...
This game is bugged beyond hell. It's also missing several key features (free resale if you misplaced something), and doesn't deserve the card nor badge simply because it's so buggy, hard and honestly, crap.
Saw the beta before, found it to be extremely lame. 1/5 for the turn based thingie. It's just not fun - allow us 1 battle per token, not 1 round per token.
TextRPG 2 was canceled, see updates section.