Funny you plan your games in advance, but uh, no. Just no. I know you want to continue the whole thing, but uploading it here WILL make your future games be blasted to bits. Even if it's a good game, it will take time before people even start to play it, since you're known for making crappy games. 1/5, without actually playing (all it took was pressing play to make up my mind).
You don't need them to work harder... Just make a bigger game, in term of time spent. Spend a week on it, not a day. Then look at it. I suggest having this checklist: (Levelling up, repeatable training fights, quest fights, saving, balanced[don't make it too grindy]). Make sure levelling up increases your strength and that too. You'll get a more decent game.
Guys...
I made a text-based RPG that beat yours by all standards in 8 hours. All it takes is inserting RPG stuff, like levelling up. Combine it with training fights and boss fights, add cheesy story and you got 3/5+ rating.
Eladinbar - Oh, go right ahead.
Actionhawk - go to the undead passage.
You probably saved after starting the quest.
AA87 - It's supposed to be the final end of things... I suppose I could try and add a special save in it. But that will be once I get my hands on some big chuck of spare time.
Actually, "if you get an achievement while going through a dungeon, and you finish the dungeon right after getting that achievement, you dont get gold for finishing the dungeon" is a bug - You get gold, AND BAM you get achievement. And in order to prevent hacks I set gold you found/won to 0 once you claimed it. So, "Gold get, Achievement Show" "Gold get". I should fix it.
Due to college taking way more time than expected, work on the demo has been delayed until next vacation. Release date for full game is DEFINITELY not before 2010 Q2.
Scored over 300k - Game is a bit too easy.
Uh, you could try adding some visual representation of your candy collection...
And perhaps introduce some more candy (as in more points!)