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TextRPG: The Rise of Diablo

Play TextRPG: The Rise of Diablo

Aug. 27, 2009

Rating: 0

Battles won't be animated. The biggest animation that will occur is probably fading damage numbers and something like what currently happens with your health when it gets low.

The Quest for the Silver Armour

Play The Quest for the Silver Armour

Aug. 27, 2009

Rating: 0

Meh. It's the same, again. If you're going for something textbased, I hope you put more effort in storyline. As in "Have atleast 4 pages (size 14) of storyline". That way there will be some story and some enemy chopping - And then it was fun.

TextRPG: The Rise of Diablo

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Aug. 25, 2009

Rating: 0

To entertain a larger userbase, it won't be a pure textrpg. Dungeons will be moved through by the player - however, the battles aren't animated, the storyline is still all text, and well, there is a small possibility of a world map.

TextRPG: The Rise of Diablo

Play TextRPG: The Rise of Diablo

Aug. 25, 2009

Rating: 0

... Alright, I'll spill it. Rogue is a ASCII art old-school game, where you are a character that goes dungeon crawling. The sequel to this game will have some system like that, travelling from area to area to get to the next town. On the way there, you will find friend, foe, and lots of treasure. One keypoint in the game will be about Diablo - is the world really "paradise", or heaven, when Angels reign?

TextRPG: The Rise of Diablo

Play TextRPG: The Rise of Diablo

Aug. 25, 2009

Rating: 0

The game.

TextRPG: The Rise of Diablo

Play TextRPG: The Rise of Diablo

Aug. 24, 2009

Rating: 0

I have something like that done already for the sequel. It's moving up in the direction of old-styled RPG's... - Anyone ever played Rogue?

TextRPG: The Rise of Diablo

Play TextRPG: The Rise of Diablo

Aug. 24, 2009

Rating: 0

Verran - you're not wearing the armor in that fight. And she has a dagger, ready to strike. Guess what happens.

Space Voyage - Invasion

Play Space Voyage - Invasion

Aug. 24, 2009

Rating: 0

Way too easy, looks like game was made for without TD, then TD got added.

Memory Game

Play Memory Game

Aug. 24, 2009

Rating: 0

Goat is in orange, but clicking orange makes you lose. 1/5.

Chorok Destroyer

Play Chorok Destroyer

Aug. 23, 2009

Rating: 0

You know There is this lovely feature called "Test Movie", in flash. You can use it to stop THIS from happening. Try using it.

Choco Break

Play Choco Break

Aug. 23, 2009

Rating: 0

Hacking through (... well, not really hacking) only gets me a white background. Did you upload a real game?

Grassy world

Play Grassy world

Aug. 23, 2009

Rating: 0

With no real goal, the game lacks a key point. There is no real reason to play, and such, there is no drive to play, and the game gets boring. I also haven't really seen the "S" key in action...

MiniMastah's adventure into the world of blue!

Play MiniMastah's adventure into the world of blue!

Aug. 23, 2009

Rating: 0

Whilst it's certainly a thrill to get your first game out, try to learn some more actionscript, and make games with a higher level of interactivity. Seeing however, that you are under 13, I find this a quite good start. (User has parent-approval)

Chess

Play Chess

Aug. 23, 2009

Rating: 0

Easy win. Though it gave me some trouble, it failed in the end. Stolen, however.

Action/RPG Game

Play Action/RPG Game

Aug. 23, 2009

Rating: 0

Whilst this looks like some programming work, but nothing too hard... your attitude makes me never ever want to work with you. Some of the programmers are gamers too.

SevenSeize's Adventure

Play SevenSeize's Adventure

Aug. 23, 2009

Rating: 0

First of all: You are NOT an awesome programmer. All I have seen here is some animation, Key.isDown, and onRelease. And maybe some music code too, but you forgot the MUTE. Go make an rpg with dungeon crawling and multiple party members, that way you'll get something ABOVE 3/5. There. Also, try removing the stuff on your profile - it makes you look arrogant, yet I think you only got a few bad responses on your first game, and I can tell you: It happens.

TextRPG: The Rise of Diablo

Play TextRPG: The Rise of Diablo

Aug. 22, 2009

Rating: 0

Guess what the sequel contains. Well, not sprites, but definitely a lot more art.

Power Chip Collector

Play Power Chip Collector

Aug. 22, 2009

Rating: 0

Whilst I like the game, I also see unbalanced gameplay. I haven't died yet, and have actually finished a level - but... where it at first was "keep your head down", I figured out that getting hit only eats 2 HP. With crystals littering the field, the game quickly becomes easy.

TextRPG: The Rise of Diablo

Play TextRPG: The Rise of Diablo

Aug. 21, 2009

Rating: 0

Strong attacks have a use. You do 2 to 3 x more damage, whilst recieving 1.5 more damage, and halving your armor. The turning point (sequel) is on it's way, but in due time. Today, I did a part of the exploration engine again.

Freelancer RPG

Play Freelancer RPG

Aug. 19, 2009

Rating: 0

After 147 days, I'm done. The "Play for 300" thing is too high.

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