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Pimgd's Comments

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Starcede

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May. 20, 2011

Rating: -1

Options causes 80MB memory usage! How hard is it to program properly?!

Starcede

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May. 20, 2011

Rating: 0

Every time I enter a level, +20MB memory usage. Every time I enter the upgrade menu, +5MB memory usage. GET THIS STUFF FIXED.

Starcede

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May. 20, 2011

Rating: 1

Memory leaks. 1/5. Sorry mate.

Book of Mages: The Dark Times

Play Book of Mages: The Dark Times

May. 18, 2011

Rating: 1

Mana leak 12, and then you're just dead? Like that? NO. Just NO. I find just about every aspect of this game BALLS. The time, the dialog, the art style, the lack of tutorial, and by god, the lack of a defensive bonus on defense bolts. 1/5.

TextRPG: The Rise of Diablo

Play TextRPG: The Rise of Diablo

Apr. 28, 2011

Rating: 1

@I_Am_The_Guy that reminds me, I really ought to put requirements on those dungeons. Impossible mode is meant to be, y'know, impossible (Actually hard since people should still be capable of playing it).

Magi: The Fallen World

Play Magi: The Fallen World

Apr. 27, 2011

Rating: 0

BrainGeyser: "Is my attack speed too fast for the game? It's only 153, but my blade will flash a few times before an attack registers, then hit one or two, then flash ineffectually again a few times. My accuracy is 200, so it shouldn't just be missing over and over, and I deal enough damage to not be negated (min and max are equal, a bit over 500, and when I hit it does damage, so it shouldn't just be damage being negated by armor or whatever)." Pimgd: Nope, that's just one of the warriors attacks not having a hitbox!

Magi: The Fallen World

Play Magi: The Fallen World

Apr. 27, 2011

Rating: 4

One of the warriors attack animations HAS NO HITBOX! When you get 10 of those attacks in a row, you just DIE! Monsters that are champions can be normals when you get back and vice versa! When you finish an island if offers you a one option choice! GET YOUR EFFING GAME FIXED 2/5!

TextRPG: The Rise of Diablo

Play TextRPG: The Rise of Diablo

Apr. 25, 2011

Rating: 4

I checked why - It most likely has to do with Kongregate not being able to properly handle the highscores submitted. The early highscores used to be in the 10-100k range, since no-one bothered to get through the first painful levels. As a result, any score above about 1000K is deleted, even although that has got to be a very easy thing to achieve (slaying some level 6 trash mob nets me 400 points, and at level 13 as mage on Impossible I already have 410K points). I'll start raging at Kong for you, because this isn't fair.

Hack Slash Crawl

Play Hack Slash Crawl

Apr. 23, 2011

Rating: -7

1/5. The game bugged out on me, and I therefore was unable to continue my play. I feel cheated in every way - how am I supposed to do the badge when the game isn't even programmed properly?

TextRPG: The Rise of Diablo

Play TextRPG: The Rise of Diablo

Apr. 23, 2011

Rating: 1

Updated the game - someone found a typo in a section of the storyline (which ruined a joke). Fixed! If you find a typo, be sure to report it!

Rizk

Play Rizk

Apr. 21, 2011

Rating: 8

Upgrading repairs it. Reselling doesn't take health as a factor. That alone allows for plundering strategies with would look like pyramid schemes IRL. A major loophole in tutorials: The game didn't tell me that plant growth = coins. I didn't feel the need to upgrade resource leechers - they'll finish the job eventually, right?

Magi: The Fallen World

Play Magi: The Fallen World

Apr. 19, 2011

Rating: 7

"Leave champions for later!" - Sure, okay. And then I come back, and they converted to regular monsters. Not cool.

TextRPG: The Rise of Diablo

Play TextRPG: The Rise of Diablo

Apr. 17, 2011

Rating: 131

TextRPG2 is progressing nicely again. I finished coding the quest engine, and am in the process of writing the first test quests. It's a bit hard, but I'm getting there - you have no idea how much storyline you suddenly have to write when you give the player free choice!

Developer response from Pimgd

TextRPG 2 was canceled, see updates section.

Music Catch 2

Play Music Catch 2

Mar. 27, 2011

Rating: 1

1/5, Anti-Idle doesn't emit "Sound".

Roadkill Revenge

Play Roadkill Revenge

Mar. 24, 2011

Rating: -1

"Complete 55 challenges to unlock these bonus levels! 56 completed so far." LAME

Interlocked

Play Interlocked

Mar. 02, 2011

Rating: -7

After some toying around, the pieces got stuck inside each other. 2/5, and I CANT GET BADGES.

Hack Slash Crawl

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Feb. 25, 2011

Rating: 3

This game needs a save feature. The reason is not because "I hate dying", but rather "I hate playing for 5 hours straight", because I also got other stuff to do.

Gate of Redemption

Play Gate of Redemption

Feb. 21, 2011

Rating: 0

As a feature request: can we drop items? I'ld hate them to fill my inventory... Either that, or some sort of shop.

Gate of Redemption

Play Gate of Redemption

Feb. 21, 2011

Rating: 0

I found out what’s causing the equipment bug! Open your inventory by pressing the chest. Try to equip an item. Now close your inventory, and open it by pressing I. Try to equip an item. See, it works!

Gate of Redemption

Play Gate of Redemption

Feb. 21, 2011

Rating: 0

When I melee attack, I get 2 strikes on the combo meter. Equipping items still is not working until I trigger some arbitrary condition. In the meantime, could you just let me equip items in the slots themselves? That would fix most of the bugs - I know it might leave out some sort of effect you wanted, but playability is more important here.

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