Incredibly well designed game. Short but sweet without any of the money-grinding that alot of flash games force you through. The player character is simple, functional, and rewards skill. Enemy design is fun and varied, the art style is simple but attractive. The game itself seems largely bugfree and runs smoothly on low-end systems. The only thing this game could use is difficulty levels - from the comments its pretty obvious that it's much too easy for some, much too hard for others.
Poisons can only proc once on a multi hit attack (like tiger frenzy).
A 100% hit attack can miss if you have a curse or if the opponent has a dodge ability (such as Yoshiro's 10% or Popo's 25% dodge). The only attack that can never miss is an Origami Crane attack.
This game is incredibly fun and surprisingly well balanced but the bugginess, lagginess and disconnects are over the top. If someone would fix the connectivity of this game it would be A+ awesome.
On a slightly related note, accumulating dino DNA seems to take way too long. This is a flash game, not Call of Duty or World of Warcraft. It shouldn't require you to invest hundreds of hours into the game to get slightly better gear.
Actually, this feels a lot better balanced than the original. Heavy cannon is no longer the far-and-away dominant weapon, and sun cannon is FRIGGIN AWESOME. The only disappointment IMO is the minigun which feels pathetically weak - triple machinegun is better in almost every way.
This game may seem hard at first but it becomes easy once you figure out these few rules:
1) Build as many energy nodes and miners as you can. Don't bother defending them.
2) Build all of your Generators, Repairbots, and cannons in a huge pile in the middle of the map.
3) When the enemy attacks, sell off all of the energy nodes and mines that could possibly get attacked. You get a 100% refund for their cost. Use all those extra minerals to upgrade your pile-o-cannons.
I generally go with a 3-2-1 ratio of pulse to THEL to missile launcher. Try to put your Solar Generators on the outside of your defense pile, a fully upgraded Generator has more HP than any other building and it makes a good "wall".
I really like Kongai - it's a fun game and involves both skill and luck. The only thing I dislike is how difficult it is to get cards by actually playing Kongai... the drop rate seems absurdly low, even in ranked games. I don't think I've gotten one card for the last 100 ranked games I've played.
I consider myself a fairly decent tower defense player, having done 100-wave Desktop TD, 60 waves of Bloons3 Hard, and Gemcraft is laughably easy. This game is just too hard. The effort it takes to beat the harder waves just doesn't seem worth it.
It's also annoying having to remember the combination of gems for each tower. There is really no reason for gems to exist. The gem upgrades are functionally no different from a traditional tower defense game. It should just let you upgrade from "neutral tower" to "thunder tower" to "machinegun tower" (for example). The gem system makes you use A LOT more mouseclicks to accomplish the same thing, and causes a lot of downtime when you are browsing through the gem combo menu.
This game is really fun when you're actually playing but the majority of the time you are sitting waiting for an AFK opponent. Then you go alt tab out of boredom, and he's waiting for you.
There needs to be MUCH stricter time limits. A "time reserve" like kerbou suggested would be nice.
Incredibly stylish game, incredibly good design, obviously a lot of work went into this.
On the negative side it is ridiculously easy. Once you buy all the income-generating businesses you have so much money it doesnt matter how many henchmen get killed, you just churn out more and win the game.
The end is hilarious and fitting, although you wonder why you can't just hang out on the moon with all your minions.
It's pretty silly how you gain superunits for doing achievements that are much harder than beating the game. Epic War 3 need some secret levels that are much harder so that you can actually use the super units.
Is rain of arrows bugged again? (It is supposed to hit fleeing enemies) I just used it 3 times on enemies that were fleeing and all 3 times it missed. I didn't have any -hit debuffs or anything.
Impressive game engine but thoroughly mediocre gameplay. All of the nonboss enemies shoot exactly the same bullet that moves at exactly the same speed. No fun. The rocket launcher is massively overpowered - actually no, the other weapons are just weak. In addition, the explosions are way too visible and make it difficult to see shots coming toward you.