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Castle Clout: Return of the King

Play Castle Clout: Return of the King

Feb. 23, 2009

Rating: 0

Still one of the buggier games on Kongregate.

The Last Stand

Play The Last Stand

Feb. 22, 2009

Rating: 0

What's the aiming logic? It seems consistent, but nowhere near the mouse cursor. Also there's a bug in the second achievement, because I got it after dying on the first night.

Pillage the Village

Play Pillage the Village

Feb. 22, 2009

Rating: 0

How do you kill parachute guys? The only hint it give is that you have to get rid of the parachute, but I've tried entangling them in trees and dropping them on fires with no success.

Spikeball

Play Spikeball

Feb. 22, 2009

Rating: 0

Given that enemies can spawn in a place where they're already dealing you damage before you have a chance to react, it needs a way to gain health back.

Air Battle

Play Air Battle

Feb. 22, 2009

Rating: 0

Is level 19 possible?

BallerX Advanced

Play BallerX Advanced

Feb. 21, 2009

Rating: 0

Needs a lot of polish before it's really worth posting.

S.W.A.T. 2 - Tactical Sniper

Play S.W.A.T. 2 - Tactical Sniper

Feb. 20, 2009

Rating: 0

I can't figure out level 1. Is this a mind-reading game?

Cell Warfare

Play Cell Warfare

Feb. 20, 2009

Rating: 0

This would be a lot more pleasant to play with autofire.

Wooden Path

Play Wooden Path

Feb. 14, 2009

Rating: 0

The control scheme lets it down. On some levels it takes 20 seconds to see what to do and three minutes to drag all of the pieces, correcting for under/overshoot.

light-Bot

Play light-Bot

Feb. 12, 2009

Rating: 0

Improved to 168. For individual levels: 3, 10, 10, 10, 11, 18, 13, 15, 14, 24, 23, 17. Level 10 is far and away the hardest, and my solution probably isn't the best. I just found something which worked and stopped looking.

light-Bot

Play light-Bot

Feb. 12, 2009

Rating: 0

172.

Time4Cat

Play Time4Cat

Feb. 12, 2009

Rating: 0

Good concept, but needs more depth.

intrusion

Play intrusion

Feb. 06, 2009

Rating: 0

Good in many ways, but the savepoint functionality is my red line. I don't mind going back to a savepoint if it means more opportunities to score points or pick up stuff, but in this game all it meant was having to spend a couple of minutes walking past corpses. If I wanted a game to waste my time doing something pointless I'd play a MMORPG.

Open Doors

Play Open Doors

Feb. 04, 2009

Rating: 0

There seems to be a bug in the keyboard handling. Q is the only key which does anything on my computer.

Smoking Kills

Play Smoking Kills

Feb. 03, 2009

Rating: 0

lewski, there's an Ace of Spades on every level...

Rings

Play Rings

Feb. 02, 2009

Rating: 0

I had enough points for the badge so I clicked "End game". Apparently ending the game before you die doesn't submit your highscore. That's atrocious UI.

Particle Escape

Play Particle Escape

Jan. 24, 2009

Rating: 1

It's still easy to cheat with right-click or KDE and multiple desktops.

College Romance

Play College Romance

Jan. 23, 2009

Rating: 0

There's a bug in the tree. I was offered the choice of getting serious about Linda, Julie, Carla, or no-one at a point where I had only met Linda, Becky, and Julie. In fact, before posting this I discovered another. Take the following decisions: "Why do you ask?"; "Yes, I'm a big fan of Kierkegaard"; and I find myself waiting for Linda, even though she's offended at me and hasn't made plans to meet; and then I find myself with the option of going in to "see what Becky was up to", even though I haven't met Becky.

Perfect Balance

Play Perfect Balance

Jan. 22, 2009

Rating: 0

Needs some way to know what level you're on.

RingShot

Play RingShot

Jan. 20, 2009

Rating: 0

Nice graphical style. It would be nice to be told in-game (i.e. without reading the instructions) that you can choose the colour of the next ball you fire, because knowing that makes a drastic difference to the difficulty. I got bored after 10 levels, but I think it's more that I'm not the target audience than a problem with the game.

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