What's the aiming logic? It seems consistent, but nowhere near the mouse cursor.
Also there's a bug in the second achievement, because I got it after dying on the first night.
How do you kill parachute guys? The only hint it give is that you have to get rid of the parachute, but I've tried entangling them in trees and dropping them on fires with no success.
Given that enemies can spawn in a place where they're already dealing you damage before you have a chance to react, it needs a way to gain health back.
The control scheme lets it down. On some levels it takes 20 seconds to see what to do and three minutes to drag all of the pieces, correcting for under/overshoot.
Improved to 168. For individual levels: 3, 10, 10, 10, 11, 18, 13, 15, 14, 24, 23, 17.
Level 10 is far and away the hardest, and my solution probably isn't the best. I just found something which worked and stopped looking.
Good in many ways, but the savepoint functionality is my red line. I don't mind going back to a savepoint if it means more opportunities to score points or pick up stuff, but in this game all it meant was having to spend a couple of minutes walking past corpses. If I wanted a game to waste my time doing something pointless I'd play a MMORPG.
I had enough points for the badge so I clicked "End game". Apparently ending the game before you die doesn't submit your highscore. That's atrocious UI.
There's a bug in the tree. I was offered the choice of getting serious about Linda, Julie, Carla, or no-one at a point where I had only met Linda, Becky, and Julie.
In fact, before posting this I discovered another. Take the following decisions: "Why do you ask?"; "Yes, I'm a big fan of Kierkegaard"; and I find myself waiting for Linda, even though she's offended at me and hasn't made plans to meet; and then I find myself with the option of going in to "see what Becky was up to", even though I haven't met Becky.
Nice graphical style. It would be nice to be told in-game (i.e. without reading the instructions) that you can choose the colour of the next ball you fire, because knowing that makes a drastic difference to the difficulty. I got bored after 10 levels, but I think it's more that I'm not the target audience than a problem with the game.