I can't understand why putting spikes in the pit should prevent me from getting the Governor achievement. That's much more frustrating than the usual point-and-click issue of the obvious being disregarded in favour of the obscure (e.g. requiring me to find a length of hose rather than being able to take the axe to the pump and acquire some hose from that).
The fractal maze idea is fun, but the end boss lets the game down. The only reason I didn't give up running around and shooting it is that convention dictates that that's what you do with an end boss - but the same convention also dictates that there should be a power bar or progress meter showing how close it is to dying.
I see to have accidentally enabled a debug feature which shows fps and the amount of time spent in various parts of the game loop. How do I disable it without refreshing the page?
And I was pleased with 1:49 on 2014-09-28.Is there some way to do it with only 5 collectors, or is it something else that's the trick to doing it so fast?
A battle briefing really ought to include the location of the thing you're trying to defend. At present the only way to find out where the enemy will come from and go to seems to be to let them through.
I find it immensely frustrating that I have to hover each item in the shop to see its price. It might give a tiny aesthetic improvement, but the decrease in usability is not worth it.
Hadn't played this for almost 3 years. The Settlers level brought back memories of failing many times, but not the key memory of how to succeed. Took about a dozen attempts. The trick is to start by building a tight cluster of reactors and blasters around the city in order to survive when the floods really start. Nothing else seems to be quite fast enough.
For anyone who feels they're losing the Will to Live on the hard-core wall which is designed to dump you right at the bottom if you make a tiny mistake: the key to timing it is to jump when there's about 1 pixel of clearance between the spikes of her hair and the ceiling.
Games which require mouse movement and punish you for holding the mouse button down non-stop *need* fullscreen mode to avoid the all too easy situation where you click on something just outside the game area while trying to dodge.
What I would really like to know in level 6 is why I died: was it because my own health got too low, or because the carriage took damage? Without that information it's not easy to know what I need to do differently next time.