Your tower damage numbers are not very well balanced early on. Would be less of a problem if you gave the actual stats instead of using vague words like "medium damage"
I do find it very strange that the only difficulty involved in the game really is figuring out the controls and the interface. It seems backwards to me that the challenge of the game is in controls and not gameplay.
I found the controls to be sluggish, which is something i've never had problems with on any onther Kong game. The arrows/wasd are slow to respond and the plunger doesn't always register my command.
it's a nifty idea, but could someone PLEASE explain to me under what definition "bantering" means assault to a person (or, in this case, shape) instead of talking back and forth with a person? I found that the "take away" mechanic was so simplistic that it never really added to the challenge, except maybe 2 or 3 times. It wasn't ever the hardest part, however.
i found minor heal spell to be more important than any number of artifacts. Used escape wings only once, got the spell on first time through lvl 15, then went on to lvl 70... and counting
just my kind of game. however, adding more arcade-style element (such as a story mode) wil attract a bigger audience. i think this game has the basics of something which could be huge. now you need to put on the bells and whistles which will attract people to it.