What does upgrading each quest actually do? Is the quest faster or better rewards? It would be nice to get a pop-up or similar to explain what we'll get from upgrading so that we can evaluate the cost-effectiveness of the upgrades.
An undo button! My kingdom for an undo button! So frustrating having to restart a really long, hard level because of one poorly-drawn line at the end!!
Is the order in which you receive the different knights fixed? I'm stuck with one wall and 3 supports, and it sucks. Can't keep everyone alive through battle, so knights keep missing out on XP. Also, what I wouldn't give for a sieger to take on walls. If order is fixed, I'd recommend to dev to give us wall-support-siege-wall, not wall-support-support-support.
I don't understand the 24 hr penalty for life respec. It's a single-player game. Why shouldn't we be able to juggle our bonuses as we like? If you really think it's game-breaking, at least let us have the first respec (or maybe first respec in each 24 hr period) for free.
Aww man, giving us all that lore about demons and magic crystals and a powerful necromancer, and the final fight was just the one weak dude? So disappointing. Great game otherwise.
Foxozord hits 16 each attack, so get your HP just above a multiple of that (in my case, 67/66/65/67, just above 64 or 4 attacks). Beyond that, use ranged weapons and focus on speed.
My team for beating Foxozord: all cats trained to 33 in each stat. Cat 1: power yellow helm, power black body, smuggler weapon. Cat 2: power blue helm, power red body, maj weapon. Cat 3: power pink helm, power blue body, nelly weapon. Cat 4: power black helm, fullmetal body, aran weapon.
Tip: the game isn't actually laggy; it has a memory leak and so slows down with time. Refreshing the page fixes the problem (though you'll quickly grow to hate all the logos).
How to beat the boss in 80 shots or less: start the fight, then walk away and get a snack. The boss will keep wreaking havoc, knocking lose boulders, and pummeling himself on the head. No shots required.
The best way to afford stuff in the shop (because coin drops suck) is to max the "Item Spawn Rate" and "Item Spawn Rarity" skills. This will give lots of loot to sell in the shop and enable you to actually afford those rare items.
Two more things: (1) Pick a skill and spend *all* your points on it. The skill bonuses are exponential, so if you spread points around, you'll end up with just worthless bonuses. (2) The souls/HP ratio plummets for planets larger than Earth. Therefore, from that point forward, you should destroy whichever planet you can one-hit.
Bolts and auto are near worthless. The number of bolts and autos grows linearly, while the amount of damage grows geometrically. That means you only get a tiny increase in total damage from souls spent on bolts and auto; souls spent on damage give a *MUCH* bigger boost.
Great game! Only complaint, I wish we could subtract points from individual upgrades, rather than having to reset the entire page. It sucks resetting 70 points just to move a couple around.
Every egg contains specific Egg Knights, but you'll hatch random Egg Knight for an egg. Sorry if the random not worked for you Ponteaus :/