Getting a gauntlet score of 20 is way too easy. I basically filled my team with noob units from the first couple levels, then rode that team through all the levels and the gauntlet. In gauntlet, focus your attacks on enemies with the highest damage, and focus your clicks on stunning the snails. I got like 22 the first try.
Needed feature: tell us what units we'll start with and what mobs will attack us. So annoying gearing out with no mages, only to have ghosts show up at the end. It's silly to have to play the level once blind just to figure out what you need to beat it.
Strategy for the medium badge: spend the first two days entirely on weapons search. This will net you the UMP45, which is very effective. Spend the following two days entirely on survivor search. This will net you at least 5 survivors, maybe even 6 or 7. On the fifth day, search for survivors if you don't already have 7; otherwise repair and weapons search. From day six on, your priority is to always have 7 survivors. Search for 5hrs if a survivor is lost the previous day. Otherwise, spend your time repairing or finding weapons.
My building strategy for the hard badges. Fill most build spots with small markets, then markets, then shrines, as you discover them. The markets will keep you flush with cash through the beginning and mid game so you can afford the 5k HP pots and building replacement. The shrines are for the end game; filling the map with them will increase your damage output by like 4x (I went from 4.5k damage with Rampage to 16.5k. The only other buildings you should have are an alchemist for pots and one or two buildings to support your siege strategy. + this if it helps you. Thanks.
Win any difficulty: First, close all access (seaports, airports, Mexican and Canadian borders), and keep them closed. Before the vaccine is discovered, distribute masks to infected states and spin the media if panic is too high. After the vaccine is discovered, spend exclusively on vaccine distribution. Use the population panel (monument icon, upper-left) to find the states with the largest healthy populations; distribute to these states. Run the operation for a day or two, then cancel. Bounce state to state, always immunizing largest healthy population.
Pro-tip 1: when nearly everyone in the hospital's state is immunized (this could be 500k, 100k, 0, depending on the size of the healthy populations elsewhere), close the hospital to save money
Pro-tip 2: launch vaccination campaigns between 1 and 3 according to the in-game clock and cancel them between 10 and 12 to maximize the number of people immunized per dollar spent
Repost from ZeBlackCat: his was the strategy that worked for me to get hard badge (made it all the way to 30)
Oct. 25, 2013
Everyone overestimates Romeo and Juliet when you can finish without them and forgets other basic monsters. For those who want to reach or surpass wave 25 in endless swirl make a team consisting of 1 entroalien (with one small speed gem), 2 chakra (three attack gems each) and 2 spartans (two speed gems each). you can easily reach level 27-29 with that team (depenting on the gems)
Would love to see upgrades continue further. I'm up to 31k gems with nothing to spend them on, yet still unable to reach 1000M. Vitality and Power seem like two good options for unlimited upgrading to help those grinding through.
OMG, the "auto-end when last soldier is dead" mechanic is SOOOOOOOO frustrating!! You spend 10+ min carefully pushing across the map, saving every last civ and vip, only to get stuck with a silver because you forgot one last star before killing the last baddie. Too bad, so sad, do it again!
I don't see how to distinguish Tietze's from Heart Attack. The description for Tietze's say chest wall tenderness, but none of the patients ever seem to complain about that, and I'm apparently not allowed to poke them in the ribs...
Thanks Remy24 for the fix. Everyone with loading problem, find Remy's post on Jan 21, 2014 and, if it works for you, + his comment to get it into the "Best"
So much fun!! Best part, inserting blocks into the middle of the stack works very well, far better than in most stacking games. Pretty sure it's required for Inferno, as I had some stack that were nearly off the top of the screen.
Great update to Glean, and solves a lot of the nuisances from that game. A couple comments for the developers though:
1) Sourcing viscera, aberrant matter, and chitin is was out of balance against the other resources, given the difficulty of acquiring them and how in demand they are.
2) The fungi are *AWFUL*. Should be an upgrade to prevent or consummable to heal the slow effect.
3) You should give players some commendations to start when they complete story. I'm quickly losing interest in the challenges, having to wait through the daily mission to get my first try.
Good request, I'll think on how to implement it. However, try to have a balanced force at your hands.