Short, a little easy, I wish they were worked out so there's only one solution to each level, would up the challenge. I don't like when there are high scores for completing a game. That's not a score, it's a "here's the first 100 people that finished the game" list.
Wondering what to keep and what to sell? Here's everything I've regretted selling:
Gems - used for teleport gems, also need 10 for a pick upgrade
Worms - 10 needed for an upgrade
Mushrooms - 10 needed to get pack snail, used to level up snail - 20 needed for a lantern upgrade
Frost and Fire tomes - 3 needed for spells each, 2 needed for upgrades each
I'm enjoying the game a lot. Please add ladders or gravel though! Make them work like loose stone, if you mine them from above they break but from below they drop down a level.
"A new match 3 concept" - Well I guess it was technically new in 2012, but already popularized by Triple Town in 2010 :3 Right down to the roaming enemy taking up space.
Actually it used to run a little faster but I slowed it down because apparently people DO read that slowly and we're complaining lol. You didn't miss much, the story is more of a joke. Thx for the play, hope you enjoy :)
I started the game, collected a little bit of resources, bought one of every auto building, tapped the tower once and got this error.
https://gyazo.com/fba598bb9361183330dc7a41e660d70f
Uncaught ReferenceError: kongregate not defined
I really wanted to spend endgame figuring out the perfect set of tiles to produce as many picnic baskets as I could at once. In fact, I spent most of my journey toward the basket planning; figuring out how long each step took, how many below each step I needed to match the timing...
Then I find out that picnic baskets are worthless. :C
The only one I couldn't figure out was 67 (new 67, apparently the numbers changed? I just don't think I'm capable of wrapping my mind around the multiple points of entry seemingly required.
Well, the title says it all. Yet another clicker game - and not a particularly good one. The formula basically consists of: click the box, get a few upgrades, once you have enough upgrades start clicking the second box like you did the first, then keep moving down the line. It's incredibly boring and hell on the carpal tunnel. Stopped after I could keep clicking the third or fourth box.
Were you the one who put up the idle game the other day that was so awful? You somehow managed to make this one worse! The AI battles need to have bigger payouts the higher your level, just for a starter. You have to fight the AI 50 times to buy the biggest upgrade! You've also not put in any key holding protection, so gaining coding and beating the AI are as simple as "Hold down the space bar". If you're like just learning to use Flash, then hey, it's cool that you are - but don't post crap like this to Kongregate. Wait until you have something playable.
So the thing that's really strange is that the "The Hero does not get tired at the finish line" upgrade is even more bugged than others have said. It works properly at the finish line (or I assume so) - in that it you don't get as tired, but you still aren't at supermax speed. But elsewhere, if you run out of stamina, you don't lose any speed, even if you're at supermax (all the way to the end of the red on the speedometer)
The hazards were incredibly annoying. 1 hit and you're done, which admittedly wouldn't have been as annoying if I knew how the radar worked from the beginning. What I can't stand, though, is that you lose all your money on later hazards? That's awful. Losing half would have been understandable, but pulling in a big haul, being too close to a hazard, not enough time to turn, and no way to stop/give up for the day means you're going to have a frustrating time.
Finally, the nail on the coffin, why are the big bombs on the last level chests? That's ridiculous, and you don't explain it anywhere. I was avoiding them for so long before accidentally hitting one and being paid for it. What the bloody hell?
Ending was cute, at least.
(2/2)
That's a really awesome idea, about the gravel! I'm definitely planning on incorporating a lot of things that makes movement easier in the next game.