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PrincessWilly's Comments

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Encaged

Play Encaged

Aug. 12, 2019

Rating: -1

Short, a little easy, I wish they were worked out so there's only one solution to each level, would up the challenge. I don't like when there are high scores for completing a game. That's not a score, it's a "here's the first 100 people that finished the game" list.

Beldamos Miner

Play Beldamos Miner

Jul. 31, 2019

Rating: 2

Wondering what to keep and what to sell? Here's everything I've regretted selling: Gems - used for teleport gems, also need 10 for a pick upgrade Worms - 10 needed for an upgrade Mushrooms - 10 needed to get pack snail, used to level up snail - 20 needed for a lantern upgrade Frost and Fire tomes - 3 needed for spells each, 2 needed for upgrades each

Beldamos Miner

Play Beldamos Miner

Jul. 31, 2019

Rating: 0

I'm enjoying the game a lot. Please add ladders or gravel though! Make them work like loose stone, if you mine them from above they break but from below they drop down a level.

Developer response from skinnygreenman

That's a really awesome idea, about the gravel! I'm definitely planning on incorporating a lot of things that makes movement easier in the next game.

Home Sweet Home

Play Home Sweet Home

May. 28, 2019

Rating: 0

What

Gragyriss, Captor of Princesses

Play Gragyriss, Captor of Princesses

Nov. 01, 2018

Rating: 0

Needs volume controls, or at least a mute button. Otherwise, fun waste of 15 minutes.

Incremental Popping

Play Incremental Popping

Sep. 20, 2018

Rating: 1

Really starts to drag once you get to the 400,000 upgrades. You have to do like 4 perfect pops for each upgrade at that point.

Gem Fusion

Play Gem Fusion

Jun. 18, 2018

Rating: 0

"A new match 3 concept" - Well I guess it was technically new in 2012, but already popularized by Triple Town in 2010 :3 Right down to the roaming enemy taking up space.

Crusaders of the Lost Idols

Play Crusaders of the Lost Idols

Jun. 18, 2018

Rating: -8

Can we get some real games that aren't carpal tunnel or time waster simulators?

Developer response from Codename_Enter

Idle games aren't for everyone, that's true.

Save To Kill

Play Save To Kill

Jul. 16, 2017

Rating: 1

I wanted to read the intro, but nobody reads that slowly.

Developer response from decafpanda

Actually it used to run a little faster but I slowed it down because apparently people DO read that slowly and we're complaining lol. You didn't miss much, the story is more of a joke. Thx for the play, hope you enjoy :)

Idle Tower of Sin

Play Idle Tower of Sin

Jul. 01, 2017

Rating: -2

It happens every time I try to load that save slot, too.

Idle Tower of Sin

Play Idle Tower of Sin

Jul. 01, 2017

Rating: -3

I started the game, collected a little bit of resources, bought one of every auto building, tapped the tower once and got this error. https://gyazo.com/fba598bb9361183330dc7a41e660d70f Uncaught ReferenceError: kongregate not defined

Farm Tiles

Play Farm Tiles

Feb. 27, 2017

Rating: 0

I really wanted to spend endgame figuring out the perfect set of tiles to produce as many picnic baskets as I could at once. In fact, I spent most of my journey toward the basket planning; figuring out how long each step took, how many below each step I needed to match the timing... Then I find out that picnic baskets are worthless. :C

We Become What We Behold

Play We Become What We Behold

Feb. 24, 2017

Rating: 5

I just wanted to take pictures of the nice people getting along :C

Mine of Sight

Play Mine of Sight

Jan. 16, 2017

Rating: 3

The only one I couldn't figure out was 67 (new 67, apparently the numbers changed? I just don't think I'm capable of wrapping my mind around the multiple points of entry seemingly required.

Turbo Town

Play Turbo Town

Oct. 15, 2016

Rating: 0

How is this retro?

Developer response from Super2Games

I guess it's because of the big blocky characters and buildings...? The community picks the tags for the game for us.

Guardian Saga: The Dark Forest

Play Guardian Saga: The Dark Forest

Sep. 12, 2016

Rating: -1

Couldn't play. Avoiding the giant add click was impossible, and it lagged the game like hell when you clicked it. 0/5 for unplayability.

Clicker Idle

Play Clicker Idle

Aug. 24, 2016

Rating: -1

Well, the title says it all. Yet another clicker game - and not a particularly good one. The formula basically consists of: click the box, get a few upgrades, once you have enough upgrades start clicking the second box like you did the first, then keep moving down the line. It's incredibly boring and hell on the carpal tunnel. Stopped after I could keep clicking the third or fourth box.

Coding Masters: Idle

Play Coding Masters: Idle

Aug. 24, 2016

Rating: 4

Were you the one who put up the idle game the other day that was so awful? You somehow managed to make this one worse! The AI battles need to have bigger payouts the higher your level, just for a starter. You have to fight the AI 50 times to buy the biggest upgrade! You've also not put in any key holding protection, so gaining coding and beating the AI are as simple as "Hold down the space bar". If you're like just learning to use Flash, then hey, it's cool that you are - but don't post crap like this to Kongregate. Wait until you have something playable.

Awesome run 2

Play Awesome run 2

Jul. 29, 2016

Rating: 2

So the thing that's really strange is that the "The Hero does not get tired at the finish line" upgrade is even more bugged than others have said. It works properly at the finish line (or I assume so) - in that it you don't get as tired, but you still aren't at supermax speed. But elsewhere, if you run out of stamina, you don't lose any speed, even if you're at supermax (all the way to the end of the red on the speedometer)

Independent Miner

Play Independent Miner

Jun. 19, 2016

Rating: 2

The hazards were incredibly annoying. 1 hit and you're done, which admittedly wouldn't have been as annoying if I knew how the radar worked from the beginning. What I can't stand, though, is that you lose all your money on later hazards? That's awful. Losing half would have been understandable, but pulling in a big haul, being too close to a hazard, not enough time to turn, and no way to stop/give up for the day means you're going to have a frustrating time. Finally, the nail on the coffin, why are the big bombs on the last level chests? That's ridiculous, and you don't explain it anywhere. I was avoiding them for so long before accidentally hitting one and being paid for it. What the bloody hell? Ending was cute, at least. (2/2)

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