The sound muting buttons on the title screen are reversed. The icon for music is a speaker, the icon for sound is a music note. It's correct in the pause menu.
I really feel like there should be more than 6 upgrades. It's also very simple and repetitive. Some variation in obstacles later on would be nice. Also, a goal. Sure people can go for the high score, but if you have a set distance to 'complete' the game, I would be much more likely to keep playing.
Levels 5-6 were the same level with different conditions. (Protect the truck, survive, destroy all the enemies) Level 7 was the same level design, with enemies in different locations. That was when I stopped playing.
I'm glad this is a first level, as it's painfully easy. You may want to wait to update until you have a good clutch of levels. If you keep updating one level at a time, people are going to get massively bored and stop paying attention before you have a chance to finish the game (and see it get popular)
Great start though. Movement feels fluid. Didn't encounter any bugs. Interested to see where you'll go with the platforming genre.
Tip: Don't put 'tests' like this on Kongregate. It's just going to be flamed and probably taken down. Wait until you have a more full-featured 'game' to put up, and find some of the many good game building resources out there. The Adobe community forum is a good start.
Thanks for commenting!!!!
I know what you say and I thought the same, but I'm just started and wanted some motivation and places to search resources that people that you comment.
Thank you!
@Seamanwarrior824 Don't even. We don't like this shit either. If you check the developer, they make shitty games for little girls. On an unrelated note, also flagging this piece of copyright infringement.
This was a fun game, but definitely needs some improvement to be Great. A few thoughts to the creator:
1. I actually had to restart the game at one point. If you upgrade your equipment to the second tier before upgrading your armor, it's impossible to continue. Some ways to cure this is to remove the first key barrier, or to allow players to sell their equipment for more money.
2. A save feature. This is actually the first game I've seen in a while without a save feature.
3. Some kind of busywork would be nice. Some quests to keep you interested. As it is now It's just dig>sell>upgrade.
4. More levels. The game only lasted me 30 minutes, and that was including the time it took me to get stuck on the second level. A bit more to explore would be nice.
5. Traps. Snakes, flooded tunnels and gas deposits are the norm. This is obviously the most labor-intensive suggestion to implement, but I think the added danger would make it more exciting.
I have a few problems with this game, the first being the controls. Mouse controls are anything but intuitive in a game like this. This problem can easily be solved in two ways. The first would be to allow multiple control styles (offering arrow keys to move, mouse to attack as an alternative), the other would be to make the game more forgiving. This leads into my second problem with the game. Permanent death is almost never a good idea. Even arcade games, designed to take money from people, don't start you off from the beginning of the game when you die. Checkpoints (whether per level or even per multiple levels) or at the very least starting out with better loot is Required to make a game like this enjoyable.
I hope this has helped in some way. It was fun for a while, I hope you keep at it.
This is a game that's fun (if a little simple) but certainly needs a ton of work. Particularly with hitboxes and item statuses. Twice I was unable to proceed for quite some time. First with the strength potion, being unable to click in the correct area apparently to use it. I'll note that I also had problems with the food at the beginning of the game, or I may not have kept trying. The second part was trying to light the indent near the sword with my torch. I eventually ended up looking at a walkthrough to ensure this was the correct course of action. I still am unable to do so, constantly getting a ? when I try.
All in all a fun game when playable. Maybe make some more/less transparent puzzles and it would be great!
This was one of those games that looked really neat, only to turn out to lack any challenge whatsoever. There were maybe three spots one could get stuck, and only a true idiot could manage them. I may as well have been watching a video. Sorry, but you need to seriously work on your level design.
The target models appear to be backwards. That is to say, the target's left arm/leg, assuming we're looking at the front, targets the actual enemy's right.
Honestly? This was the second easiest point and click game I've ever played. (The easiest involved picking up a key and placing it in a lock.) I know these "action" point and clicks are supposed to be more simple and 'watch the cool stuff you caused', but when the game literally plays itself, why not just make a flash movie? The only time during the entire game I had to think for more than half a second was finding the hatchet in that sniper tower. A valiant effort, and great visuals, but you need to spend some more time thinking up puzzles.
Thanks for commenting!!!! I know what you say and I thought the same, but I'm just started and wanted some motivation and places to search resources that people that you comment. Thank you!