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PrincessWilly's Comments

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ICanFly

Play ICanFly

Apr. 24, 2013

Rating: 0

The sound muting buttons on the title screen are reversed. The icon for music is a speaker, the icon for sound is a music note. It's correct in the pause menu.

Kibloid

Play Kibloid

Apr. 24, 2013

Rating: 2

I really feel like there should be more than 6 upgrades. It's also very simple and repetitive. Some variation in obstacles later on would be nice. Also, a goal. Sure people can go for the high score, but if you have a set distance to 'complete' the game, I would be much more likely to keep playing.

Knight Vs Giant

Play Knight Vs Giant

Apr. 23, 2013

Rating: -1

- Mutes game. Clicks play. Loud music. Is a mute button really that hard to implement correctly?

Offroad Warrior

Play Offroad Warrior

Apr. 23, 2013

Rating: 13

Levels 5-6 were the same level with different conditions. (Protect the truck, survive, destroy all the enemies) Level 7 was the same level design, with enemies in different locations. That was when I stopped playing.

Adventure Game (working title)

Play Adventure Game (working title)

Jan. 16, 2013

Rating: 4

I'm glad this is a first level, as it's painfully easy. You may want to wait to update until you have a good clutch of levels. If you keep updating one level at a time, people are going to get massively bored and stop paying attention before you have a chance to finish the game (and see it get popular) Great start though. Movement feels fluid. Didn't encounter any bugs. Interested to see where you'll go with the platforming genre.

First game

Play First game

Jan. 16, 2013

Rating: 3

Tip: Don't put 'tests' like this on Kongregate. It's just going to be flamed and probably taken down. Wait until you have a more full-featured 'game' to put up, and find some of the many good game building resources out there. The Adobe community forum is a good start.

Developer response from mirormi

Thanks for commenting!!!! I know what you say and I thought the same, but I'm just started and wanted some motivation and places to search resources that people that you comment. Thank you!

Rainbow Pony Ride

Play Rainbow Pony Ride

Jan. 13, 2013

Rating: 1

@Seamanwarrior824 Don't even. We don't like this shit either. If you check the developer, they make shitty games for little girls. On an unrelated note, also flagging this piece of copyright infringement.

Mustached Driller

Play Mustached Driller

Dec. 09, 2012

Rating: 63

This was a fun game, but definitely needs some improvement to be Great. A few thoughts to the creator: 1. I actually had to restart the game at one point. If you upgrade your equipment to the second tier before upgrading your armor, it's impossible to continue. Some ways to cure this is to remove the first key barrier, or to allow players to sell their equipment for more money. 2. A save feature. This is actually the first game I've seen in a while without a save feature. 3. Some kind of busywork would be nice. Some quests to keep you interested. As it is now It's just dig>sell>upgrade. 4. More levels. The game only lasted me 30 minutes, and that was including the time it took me to get stuck on the second level. A bit more to explore would be nice. 5. Traps. Snakes, flooded tunnels and gas deposits are the norm. This is obviously the most labor-intensive suggestion to implement, but I think the added danger would make it more exciting.

Outpost:Haven

Play Outpost:Haven

Oct. 28, 2012

Rating: 0

Volume controls? Couldn't find any. Can't even play the game like this, it's ridiculously louder than everything else I'm doing on my computer.

Race The Sun

Play Race The Sun

Sep. 20, 2012

Rating: 365

Volume controls are essential in this decade. It's unfathomable that a new game doesn't have any.

Developer response from Flippfly

Added!

bit Dungeon

Play bit Dungeon

Sep. 19, 2012

Rating: 1

I have a few problems with this game, the first being the controls. Mouse controls are anything but intuitive in a game like this. This problem can easily be solved in two ways. The first would be to allow multiple control styles (offering arrow keys to move, mouse to attack as an alternative), the other would be to make the game more forgiving. This leads into my second problem with the game. Permanent death is almost never a good idea. Even arcade games, designed to take money from people, don't start you off from the beginning of the game when you die. Checkpoints (whether per level or even per multiple levels) or at the very least starting out with better loot is Required to make a game like this enjoyable. I hope this has helped in some way. It was fun for a while, I hope you keep at it.

Creatively Complicated

Play Creatively Complicated

Sep. 19, 2012

Rating: 7

I finally got the fire into the indent, and had further problems with the monster and the keyhole. Hit boxes need Serious work.

Creatively Complicated

Play Creatively Complicated

Sep. 19, 2012

Rating: 2

This is a game that's fun (if a little simple) but certainly needs a ton of work. Particularly with hitboxes and item statuses. Twice I was unable to proceed for quite some time. First with the strength potion, being unable to click in the correct area apparently to use it. I'll note that I also had problems with the food at the beginning of the game, or I may not have kept trying. The second part was trying to light the indent near the sword with my torch. I eventually ended up looking at a walkthrough to ensure this was the correct course of action. I still am unable to do so, constantly getting a ? when I try. All in all a fun game when playable. Maybe make some more/less transparent puzzles and it would be great!

I'd Change the World for You

Play I'd Change the World for You

Sep. 05, 2012

Rating: 1

This was one of those games that looked really neat, only to turn out to lack any challenge whatsoever. There were maybe three spots one could get stuck, and only a true idiot could manage them. I may as well have been watching a video. Sorry, but you need to seriously work on your level design.

Developer response from Zanzlanz

Challenging level design wasn't the point of this game. Search "Lab Lights" for my serious puzzle level design.

Knightmare Tower

Play Knightmare Tower

Aug. 31, 2012

Rating: -2

@llamaskill http://en.wikipedia.org/wiki/Armory_%28military%29

Sands of the Coliseum

Play Sands of the Coliseum

Aug. 09, 2012

Rating: 5

The target models appear to be backwards. That is to say, the target's left arm/leg, assuming we're looking at the front, targets the actual enemy's right.

Overcomer

Play Overcomer

Jul. 23, 2012

Rating: 0

All I have to say is god promised an end to all wicked people. Odin promised an end to all ice giants. I don´t see any ice giants around, do you?

Soldier Diary

Play Soldier Diary

Jul. 20, 2012

Rating: -4

Honestly? This was the second easiest point and click game I've ever played. (The easiest involved picking up a key and placing it in a lock.) I know these "action" point and clicks are supposed to be more simple and 'watch the cool stuff you caused', but when the game literally plays itself, why not just make a flash movie? The only time during the entire game I had to think for more than half a second was finding the hatchet in that sniper tower. A valiant effort, and great visuals, but you need to spend some more time thinking up puzzles.

Spongebob Crazy Run

Play Spongebob Crazy Run

Apr. 17, 2012

Rating: 0

Not optimized for mobile. Many (most?) android devices don't have physical keyboards.

Zombie Sniper Ressurexion

Play Zombie Sniper Ressurexion

Apr. 10, 2012

Rating: 0

Severe lag after 57 kills. Unable to kill anything after this point.

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