I played the game through. Normally I wouldn't have, but as it's one of the two non-idle upgrade games I could find, I was bored enough to keep going. The conclusion I came to was that this was a very interesting idea that was implemented in an awful manner.
Progress was entirely too slow in the beginning. This picked up a lot as I got bigger radar upgrades, but it was just -b-o-r-i-n-g- through the first level.
Which leads us to the next issue, the radar upgrade. This was the only upgrade worth getting, and it wasn't entirely clear that that was the case. I'm also unsure if the green and red dots were around before upgrading it, but it was probably halfway through the game until I realized that I could follow it to green dots. I feel like there should have been a tooltip or something - if there was one, I missed it.
(1/2)
Really awesome start to a fun genre. I'd like to see more items, more information to juggle (Wanted individuals? Not selling to foreigners?) - though I think you'll have to find a way to shorten the time it takes to question if you do so. Adding creation and anvil price to the side of your stock would be really helpful. A longer storyline with more repercussions would be neat. Above all, though, I think you should make it harder. The fun part about Papers, Please was that there's "good endings" that are much more difficult because you just run out of money - and easier but shorter/bad endings where you have heaps. Some variation in story paths would be neat, as well as the higher difficulty. I ended up with like 10 of each item by the end of my second playthrough, and made hundreds.
A really neat game. A little simple and short; maybe the puzzles could have been a little harder. But all in all, I had fun, and that's what games are for, right? I do wish I'd found it after a mute button had been implemented (or better yet, a sound slider!) as it was waaaaay louder than my youtube videos. But I'm glad I checked it out anyway, despite that.
I feel as the game could have had a lot more waves. More upgrades, too. Also, the camera panning was really annoying, just forcing you to fly up so you could see the whole screen every time.
I did really like the freemium jokes, and the ability to make ads less annoying. At least you got one social commentary in, though I would have loved more.
I would really like to see this more fleshed out. I'm very much enjoying playing it, and dreading getting to the point described in the comments. Great idea for a novel first offering!
You should look into exporting your Unity game to WebGL. You can find some comprehensive tutorials online. At current, Chrome users (the biggest piece of the pie) can’t play your game, but exporting as WebGL is a fairly simple solution that can make it accessible more easily to all. WebGL is also a lot more secure and error-free solution, hence Google’s decision to remove NPAPI.
You should look into exporting your Unity game to WebGL. You can find some comprehensive tutorials online. At current, Chrome users (the biggest piece of the pie) can't play your game, but exporting as WebGL is a fairly simple solution that can make it accessible more easily to all. WebGL is also a lot more secure and error-free solution, hence Google's decision to remove NPAPI.
A fun little time waster! Could do with a bit of direction - some objectives maybe. Is there an ending? There should be. I would definitely play this a lot more if there was more to do.
Very simple, but not necessarily a bad thing. It worked, and that's an accomplishment for a new developer! The sound effects were also quite loud, but since it's such a short game it didn't end up being too much of an issue.
If you decide to build upon the game, I think your first step should be adding some complexity. It seemed like population didn't affect anything? Perhaps requiring a certain pop. for each mine. Farms? Needing food for villagers? With just those there resources, you could likely make a fairly fast-paced balancing act that might be pretty enjoyable!
This game would be pretty fun if it wasn't trying to milk money from us. If you want to charge money for your game, make purchasable upgrades. You'll make the same amount of money off the same people, and won't scare the rest of us away.
Can we get a comment on running out of room, developer? If you get bad luck with white flowers you can back yourself into a corner and be unable to finish. Perhaps the next update can include a flower selling/destroying button?
This is absolutely an idle game. It doesn't matter that you can micro-manage, it still fits into the catagory. Look at that jack and the beanstalk themed game. You can earn a lot more by clicking, or you can just let it go, it still plays in a similar fashion to an idle game. Therefore people who dislike idle games would like accurate tags. Thanks.
the tags that are shown are the ones that have been voted appropriate, so I don't have complete power over them, but yeah, the game is still an idle game despite the little updates which add more management, cheers
Thank you for the advice I will look into it right away :)