The ZeroWrite bomb is much too slow to be useful at all - when it finally drops, you're already dead since long. Sticky-keys are also a big problem. Actually, I'm not impressed at all.
Excellent game! Although, sometimes it's hard to see what's under the color selection buttons, and I'm not sure if I totally like the fluidity/bubbling of the colors. It was a bit annoying when one or two single "pixels" repeatedly floated away and isolated themselves, though I ultimately solved those levels by using a different order. Anyway, from a puzzle point of view, it was a pure pleasure. Sweet music too! 5/5!
It was fun in the beginning, but it lags so horribly that I can't even fight the last boss. So, the game is totally ruined. GIVE ME MY THREE HOURS BACK! 1/5.
If you don't mind the grind: The dwarf can do the whole first level on his own, without upgrades. This makes about 145 gold every time, so it's just a bit of effortless grind to bank 1000 gold.
"Picma Links" seems rushed and buggy. It's really not a pleasure to draw those lines, it actually rather tedious. More often than not the line does not follow the cursor but instead gets stuck somewhere, leaving you to only drag around a stupid number that does not change. Then you have to go back and click and click to try to move the line backwards to continue. Links really cannot match the quality of the original Picma/squared. Back to the drawing board!
The swirly tiles that turn the world around are completely unnecessary. Then only introduce an artifical nuisance that add nothing to the game, except the wrong kind of frustration. Similar to how certain games intentionally implement useless controls "to make it more challenging." Nobody wants that. Please find a way to increase difficulty that makes more sense. Apart from that, the game has great potential!
The easiest way to beat Rangor is with the S-A-A combo alone. Just wait for him to come towards you and time your belly-blast to hit him just before he can reach you with his weapon, knocking him backwards. Rinse and repeat.
The game is beautiful and and well executed, but I often find the symbols confusing and/or misleading. It's not immediately clear how many connections are required or possible from a certain symbol, and I think the relays and endpoints are too similar in design. Please fix this, add some badges, and you've got a winner!