I used to deslike this game... Then I played it today for the badge of the day... And how could I deslike it? Yes, the game play is a bit dense and repetitive and I got frustrated with mages dealing 600 damage agains my top 445, but, it's a matter of strategy. After retrying the same battle a 4th time, I was able to win. I had my bit of fun messing around with the options of the build.
Raise 3 of them to level 30, and keep selling the 4th at lvl 10. Then sell one of the 30es. Always keep it at that. Keep 2 level 30, raise a 3rd to 30 and then sell and the 4th always sold at lvl 10 (after class change). If by the 4th week you think you can't make it with your fame, buy every apprentice you havent yet and graduate them for +- 80 fame.
With this you should do fine with gold and fame (because with 2 30es you can go for the harder missions), enough to get the hard badge.
(+) if you think this helped.
It's has tower defense, it has plataforms, it has action, comedy, elephants, monsters, a huge lvl up tree, skill choices. Well balanced difficulty, I'd only complain about the sushi-cat mini quest :/ I wanted to play it on here. The quests were awesome, and I enjoyed the game all over. 5/5. THIS is a game. Thank you JMTB02, yet again.
Prince: I've ran all over the ruins of Persia.
Kratos: I've ran my way through the Olympus
Dante: I've ran all the way down to the deepest chambers of Hell...
Flood Runner Guy: Well, I've just escaped an underground flood and a flood of magma, while flying, climbing wooden walls, gliding, destroying many enemies, getting on fire, being hit by lightnings, punched some sea creatures, slipped on some oil, escaped crumbling cloud plataforms, slided in ice in the sky... Oh well, all in a day of work.
4chan must be turning on their grav... Boards. Oh well.
1- Rape a genre
2 - Make a game
3 - Bro tip: Use magnets for maximum plays and players
4 - ???
5 - Profit.
Problem, Toss the Turtle?
Okay, I don't get to control the battle, okay, right, ain't that bad, but I wish I could control skills like rally and fear, because I've lost count on how many times a creature left a powerful enemy behind, because the rally went to another creature that didn't need it.
I'd wish the map came with a function to track unread notes. Or at least the ones that I have not read in rooms I've already been to. I think a sequel need further studies, but would be appreciated. Maybe a longer game.