to everyone who is complaining about the flip powerup: upgrade the bonus powerup ability and it shortens the time you stay flipped. it also increases your special and all other bonuses. To the dev: I loved magnet because it got me to use my special more often ^o^
The skill points should add affects to the upgrade in damage, not make the player choose between damage and the optional skill, because 1: you can't do much damage for the skill to help (for example johny's skills stink with low damage, no damage = low crits and not kill anything to utilize the splash) and 2: besides tecumpseh's (sp.) reveal skill, the other skills are not worth sacrificing damage for. still gave it a 5/5 for effort, however I would love to see these changes :)
I would like to see different skill trees for the ninjas too. the first ninja is fine, he is a melee ninja. you could make another ninja a spell caster, with an earth, lightning and fire ninjutsu. and the third ninja could be a status effect ninja with poison darts, ninja stars and bombs.
miss miss miss miss miss miss miss miss miss miss miss miss miss miss miss miss miss miss miss miss miss miss miss miss miss miss miss miss miss miss miss miss miss miss miss miss
Why thank you. =]