This game is underrated. It looks like an experiment in terrible graphics design, but it is actually quite technically impressive. The enemies are various and interesting and the powerups seem to be that way as well, though I have no idea what the powerups actually do. It's all very confusing, but that seems to be intentional; it's to add challenge to the game. Everything is moving all around to distract you.
This game is great. I didn't notice any of the problems people are talking about. I got my badge no problem, collision detection seems fine, and collecting corn is really fun! It's a great twist on this genre.
This game is so fun I don't care if I didn't get my badge for beating single-player hard. It was so challenging and fun that winning was its own reward!
This looks like a great game, but after I got stuck I went to a walkthrough and quickly realized that the game is much too dark to play properly. Some of the things you need to find are practically invisible. Don't bother trying to play this game without a walkthrough unless your monitor is so bright it turns night into day. Sadly, 2/5 stars.
This game is great. It may be short (I don't know) but it's very tricky! I've gotten stuck in the same place as other people, just after getting the three jewels. The way to proceed after that is far from obvious! I guess I should find a way to get past the spike barrier on the right...
It looks like a fun game, but it's actually not because of the terribly broken hit detection. I'm shocked that it was published in this obviously glitchy state. 2 stars for potential alone.
I think Day 4 would be possible if the teacher really saw only in its FOV, but since the rules say that the teacher can see other things and in fact it sees a lot more than its FOV, there's no way to get past Day 4. You only get one precious opportunity to cheat after the kid jumps and because the teacher sees so much you have to wait until the kid is almost out the window, costing precious moments and making it impossible to finish. 1/5 stars for being impossible.
It seems to be a game of guessing what they want you to click on. It's very compelling, but random guessing is a very frustrating way to advance in a game so it's atmospheric quality can only sustain it through so many wrong guesses. I'm about to give up on it because I haven't been able to guess the next click for a bit too long.
Some of the rooms are too dark to see. I find fumbling for the light switch in one room especially annoying. That's the puzzle in that room: click around until you click on the few pixels of blackness that happen to be the light switch. Similarly, the walkthrough reveals some puzzles where the solution is totally random and arbitrary.
I've run into a glitch. I've run out of potions but I won't die because monsters have stop coming and for the same reason I can't get any more money to kill this witch who is hanging uselessly in the air. I think the witch should be killing me, but she isn't.
It's a bit unpolished. Sometimes it doesn't show the cost of troops, especially when they have a range. It's as if the extra statistic pushes the cost off the bottom of the little description window. Also, you should be able to see the special features of an item when you are selling it, as well as how it compares to what you are currently using.
I still ran into a glitch with the final boss. The screen just went black, so lose a star for that. Also, it violates the trust between players and platform games by scrolling up so high that the player can't see where the little guy will land when jumping in the first level. Lose a star for that, too. Otherwise, pretty good.
This seems pretty broken. It lets you draw a map but offers no apparent tool for erasing a line so you are stuck with your mistakes. Plus, it seems to be arbitrarily limited to three copies of each monster and the fighting seems awkward.