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GemCraft

Play GemCraft

Mar. 29, 2009

Rating: 0

Is there some way to control what color gem you create? Otherwise it kind of sucks when you get all the way through the level and find out most of your towers are ineffective against the epic boss.

GlueFO 2.0

Play GlueFO 2.0

Mar. 28, 2009

Rating: 0

Really just not any fun.

GemCraft

Play GemCraft

Mar. 24, 2009

Rating: 0

Bad difficulty curve. All the levels felt impossible to lose right up until "Epic level" #1, which seems impossible to win.

Ether War

Play Ether War

Mar. 23, 2009

Rating: 0

Not nearly as good as the first. Music is worse, graphics are fancier but less stylish (and a lot harder to see!) and the space station just seems to detract from the intensity. Plus, having parts of the space station get destroyed is bad balance: if you do badly at the game it gets harder?

Epic War 2

Play Epic War 2

Mar. 21, 2009

Rating: -1

I'm just about to win a level when suddenly the enemy produces 50 units in a clump so thick I can't even distinguish them! Absolutely nothing I can do or produce can kill them all before they beat me. Why on earth would you make the game cheat so obviously? It turned a fun little game into an infuriatingly cheap experience. 1/5

Ether Cannon

Play Ether Cannon

Mar. 20, 2009

Rating: 0

Finally beat it! Tip: don't bother with shields. The end boss kills you on contact anyway. Upgrade guns and engines and learn to dodge.

Ether Cannon

Play Ether Cannon

Mar. 20, 2009

Rating: 0

Sooooo hard! (and rough straight from the beginning! not even obvious that the orange circles are attacks until you've died a couple times) But still fun in an adrenaline-powered "KILLTHEMKILLTHEMOHGODKILLTHEM" kind of way.

MindScape

Play MindScape

Mar. 20, 2009

Rating: 0

Completely unfair to put instant death pits in a level that consists almost entirely of jumping down pits.

Warfare: 1917

Play Warfare: 1917

Mar. 20, 2009

Rating: -1

For some reason, the enemy tank always destroys my tank without being harmed, and then kills all of my troops. Do their tanks have way more HP or something?

Drift Runners

Play Drift Runners

Mar. 20, 2009

Rating: 0

Hard badge too tedious. Any mission in a racing game where you have to be careful and drive slowly is just wrong.

Asteroids Revenge III - Crash to Survive

Play Asteroids Revenge III - Crash to Survive

Mar. 20, 2009

Rating: 0

Those little yellow bastards are irritating as hell.

Shield Defense

Play Shield Defense

Mar. 19, 2009

Rating: 0

Truly terrible. Starts with the worst kind of defense game, adds a control system that makes it hard to aim under the best of circumstances, and then throws in poor hit detection to take it form hard to impossible. I could probably learn the quirks, but it's so little fun it's not worth it. Try giving out the "sticky shield" upgrade to start instead of this silly guess-the-angle thing and you'll have a much better game.

Oroboros

Play Oroboros

Mar. 19, 2009

Rating: 0

What the hell is a seeker, how can I tell if I can use my blades? For a game with hardly any instructions, the interface is pretty opaque.

3D Logic

Play 3D Logic

Mar. 17, 2009

Rating: 0

Teorrist: did you do the other game too?

Pillage the Village

Play Pillage the Village

Mar. 16, 2009

Rating: 0

This game is driving me insane. None of the spells work on any of the difficult enemies, their targeting is glitchy, and the "fling" gesture keeps making my cursor go outside the flash object's area, which makes it miss the mouse-up event and leaves the cursor holding a guy.

Pillage the Village

Play Pillage the Village

Mar. 15, 2009

Rating: 0

Red guys with wings are annoying... the "throw downwards" gesture really doesn't register all that well.

Tilt

Play Tilt

Mar. 15, 2009

Rating: 0

Not bad. I'd play it for badges, but not my type of thing to the point where I'll just sit and do all 50 levels or however many.

Pillage the Village

Play Pillage the Village

Mar. 15, 2009

Rating: 0

Sooooooo repetitive.

Indestruct2Tank

Play Indestruct2Tank

Mar. 15, 2009

Rating: 0

Um, why would you make a sequel that looks drastically worse than the original?

StormWinds: The Lost Campaigns

Play StormWinds: The Lost Campaigns

Mar. 13, 2009

Rating: 0

This game kinda sucks. Having to hold to charge is pretty terrible when it means waiting for the enemies to be right in front of you. Plus, the enemies' weak point is on the bottom, and your shells arc from above? Too many little irritations add up.

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