Really fun. Hard enough to require thought, not insanely frustratingly difficult. The plot is a nice reward for solving the puzzles. My only request would be being able to bind a number key to a particular port so that when you figure out what to do you can just bind the ports to 1, 2, 3... and not have to worry about clicking precision.
Serious problems with hit detection... I passed through the same orbs several times without getting them. Especially bad when bouncing up via the double-arrow boxes.
The last boss has killed me via game bug twice now... the first time I stepped too far south and everything zoomed in again and I had to fight him at too close a range, and the second time I was in the flame thrower dying while the dialogue box was open. Fun game, but needs some bug fixes. Also I wish the view was zoomed out like for bosses all the time.
Darkness boss is cheap. Why do I lose all of my weapon power for no reason? And then it takes so long to kill, and *then* I died when I touched a powerup. If that's a trap I fell for, lame. If it's a glitch, lame but at least understandable since nobody's perfect...
Kinda glitchy...sometimes it doesn't register the mouse-up event and then I go to click "proceed" and the node I was moving comes with me, ruining my solution.
Kinda fun, but the country missions are weaker than the factory ones. Also, the physics model bears no resemblance at all to reality, which is ok if you did it on purpose, but just letting you know.
Good mechanics, but the level-based gates should never prevent advancing through a level. It's no good when I have to quit and replay a level just to open up a gate. Plus, back-track-based level design is irritating.
Difficulty of the cities doesn't rise with the levels. On the same level, I get Paris and the Faroe Islands, which barely even show up on a map this size? Plus cities repeat too quickly. I got Mauritius three times in one game.
Also, I think it would be a little fairer if you made a "strike" <10km instead of flat-out zero, which is basically asking us to choose the correct pixel.
Agreed with the comment that this is pretty easy if you're a programmer. But that's kind of the point, right? It means that you're doing well at drawing on that mindset It's fun, and I'll probably show it to my friends who are interested in programming.
Challenge 5 is awful. The red-truck zombies show up, drive through 5 flame turrets and a tesla coil without hardly being hurt, and then take two seconds to annihilate my power plant? Slightly overpowered, don't you think?
Overall, pretty good game, but serious balance issues prevent it from being really interesting.
This game is completely awful. Unless there's a huge disparity in skill, it just drags on and on. Plus, airstrikes are way too overpowered. Demolish a village from anywhere on the map? What the hell's the point of having a battle, then?