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QA_2's Comments

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Exploit

Play Exploit

Mar. 04, 2009

Rating: 0

Really fun. Hard enough to require thought, not insanely frustratingly difficult. The plot is a nice reward for solving the puzzles. My only request would be being able to bind a number key to a particular port so that when you figure out what to do you can just bind the ports to 1, 2, 3... and not have to worry about clicking precision.

Don't Look Back

Play Don't Look Back

Mar. 04, 2009

Rating: 0

Really enjoyable piece of art. 5/5 for the music alone, but I liked the rest too.

Epic War 2

Play Epic War 2

Mar. 04, 2009

Rating: 0

Yes, please increase the speed dramatically. Soooooo slooooooow.

Gravibounce

Play Gravibounce

Mar. 03, 2009

Rating: 0

Serious problems with hit detection... I passed through the same orbs several times without getting them. Especially bad when bouncing up via the double-arrow boxes.

Mechanical Commando

Play Mechanical Commando

Mar. 03, 2009

Rating: 0

The last boss has killed me via game bug twice now... the first time I stepped too far south and everything zoomed in again and I had to fight him at too close a range, and the second time I was in the flame thrower dying while the dialogue box was open. Fun game, but needs some bug fixes. Also I wish the view was zoomed out like for bosses all the time.

More Bloons

Play More Bloons

Mar. 03, 2009

Rating: 0

Agreed with the comment before me: click-based meter makes this terrible on the precision levels.

Feudalism II

Play Feudalism II

Mar. 03, 2009

Rating: 0

Could stand for more interesting stuff to do at the beginning... I don't want to go from city to city delivering packages for this long.

Army of Destruction

Play Army of Destruction

Mar. 02, 2009

Rating: 0

Terrible balance; weapons' rate of fire vs. the speed everyone runs make this agonizing.

Gamma Bros

Play Gamma Bros

Feb. 28, 2009

Rating: 0

Darkness boss is cheap. Why do I lose all of my weapon power for no reason? And then it takes so long to kill, and *then* I died when I touched a powerup. If that's a trap I fell for, lame. If it's a glitch, lame but at least understandable since nobody's perfect...

Nodes

Play Nodes

Feb. 27, 2009

Rating: 0

Kinda glitchy...sometimes it doesn't register the mouse-up event and then I go to click "proceed" and the node I was moving comes with me, ruining my solution.

Monster Truck Maniac 2

Play Monster Truck Maniac 2

Feb. 27, 2009

Rating: 0

Kinda fun, but the country missions are weaker than the factory ones. Also, the physics model bears no resemblance at all to reality, which is ok if you did it on purpose, but just letting you know.

Rage 3

Play Rage 3

Feb. 27, 2009

Rating: 0

Good mechanics, but the level-based gates should never prevent advancing through a level. It's no good when I have to quit and replay a level just to open up a gate. Plus, back-track-based level design is irritating.

Globetrotter XL

Play Globetrotter XL

Feb. 27, 2009

Rating: 0

Difficulty of the cities doesn't rise with the levels. On the same level, I get Paris and the Faroe Islands, which barely even show up on a map this size? Plus cities repeat too quickly. I got Mauritius three times in one game. Also, I think it would be a little fairer if you made a "strike" <10km instead of flat-out zero, which is basically asking us to choose the correct pixel.

light-Bot

Play light-Bot

Feb. 27, 2009

Rating: 0

Agreed with the comment that this is pretty easy if you're a programmer. But that's kind of the point, right? It means that you're doing well at drawing on that mindset It's fun, and I'll probably show it to my friends who are interested in programming.

Mud and Blood 2

Play Mud and Blood 2

Feb. 26, 2009

Rating: 0

One of the best Defense-type games I've played on the site! Great sound, enough options to be interesting for a while... 5/5

Super Energy Apocalypse : RECYCLED!

Play Super Energy Apocalypse : RECYCLED!

Feb. 26, 2009

Rating: 0

Challenge 5 is awful. The red-truck zombies show up, drive through 5 flame turrets and a tesla coil without hardly being hurt, and then take two seconds to annihilate my power plant? Slightly overpowered, don't you think? Overall, pretty good game, but serious balance issues prevent it from being really interesting.

Shore Siege!

Play Shore Siege!

Feb. 26, 2009

Rating: 0

*sigh* 12 days on the first try. So close to making all the badges in a single run. Oh well. Fun game, though.

MAD: Mutually Assured Destruction

Play MAD: Mutually Assured Destruction

Feb. 26, 2009

Rating: 0

Nice little game. Actually, though, my favorite detail was reading the upgrade descriptions.

Dinowaurs

Play Dinowaurs

Feb. 25, 2009

Rating: 0

This game is completely awful. Unless there's a huge disparity in skill, it just drags on and on. Plus, airstrikes are way too overpowered. Demolish a village from anywhere on the map? What the hell's the point of having a battle, then?

Bunny Invasion 2

Play Bunny Invasion 2

Feb. 25, 2009

Rating: 0

If it says anywhere on the Buy Weapons screen how much ammo you have, I don't see it. Please fix that, but otherwise, great work!

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